Checkpoint vs Playnite Save Manager
Checkpoint
github.comPlaynite Save Manager
github.comSide by side
| Figure | Checkpoint | Playnite Save Manager |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Game Save Managers | 7.8 (#13) | 8.1 (#7) |
| Backups | It backs up and restores 3DS cartridge and digital title saves, extdata, DS cartridge saves, DSiWare, GBA Virtual Console saves, and saves for played Switch titles. | Users can create backups with optional notes and restore a selected earlier backup. |
| Compatibility limit | The 3DS version supports CFW and Rosalina-based Homebrew Launchers; hax-based Homebrew Launchers are not supported. | Release notes warn that version 2.0.0 is incompatible with version 1.0.x and instruct users to export data and delete local plugin data before upgrading. |
| License | The repository says the project is licensed under GNU GPLv3 with additional terms 7.b and 7.c. | The project is licensed under AGPL-3.0. |
| Purpose | Checkpoint is a homebrew save management framework for Nintendo 3DS and Switch, written in C++. | Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves. |
| Support | The README directs users to check whether an issue is already addressed, report the error code and reproduction steps, or join FlagBrew’s Discord for real-time support. | The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations. |
Plans
In their own words
Playnite Save Manager
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.