Playnite Save Manager
github.com
What it is
Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.
Spec sheet
- Purpose
- Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves.Read 5 Oct 2026 · github.com
- Intended users
- The project describes itself as made for Playnite gamers who want to manage PC game saves.Read 5 Oct 2026 · github.com
- Support
- The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.Read 5 Oct 2026 · github.com
- License
- The project is licensed under AGPL-3.0.Read 5 Oct 2026 · github.com
- Automatic paths
- The plugin automatically detects save paths and supports paths based on the user profile, game directory, and emulator directory.Read 5 Oct 2026 · github.com
- Automation
- An optional setting creates a backup when a game stops, and users can set a maximum count for automatic backups per game, with 0 meaning unlimited.Read 5 Oct 2026 · github.com
- Backup limit
- The maximum backup count is configurable per game, and setting it to 0 means unlimited backups.Read 5 Oct 2026 · github.com
- Backups
- Users can create backups with optional notes and restore a selected earlier backup.Read 5 Oct 2026 · github.com
- Cloud integration
- Cloud backup synchronization uses Rclone and is described as experimental, with possible upload and deletion issues.Read 5 Oct 2026 · github.com
- Cloud providers
- Cloud services are configured through Rclone using a provider dropdown and setup wizard; the README does not enumerate providers.Read 5 Oct 2026 · github.com
- Cloud setup
- Users select a cloud provider and authorize it to Rclone through a configuration wizard.Read 5 Oct 2026 · github.com
- Cloud sync
- Cloud Sync uses Rclone to synchronize saves across devices, and the project describes this feature as experimental.Read 5 Oct 2026 · github.com
- Cloud sync caveat
- Enabling configuration sync before a game starts can increase startup time, and restoring before background uploads finish may cause cloud pulls or save conflicts.Read 5 Oct 2026 · github.com
- Compatibility limit
- Release notes warn that version 2.0.0 is incompatible with version 1.0.x and instruct users to export data and delete local plugin data before upgrading.Read 5 Oct 2026 · github.com
- Distribution
- The project recommends installation through the Playnite Add-on Database and also provides a downloadable .pext file through GitHub Releases.Read 5 Oct 2026 · github.com
- Import and export
- The plugin supports importing and exporting save path configurations, ZIP backup packages, and global configurations with backups.Read 5 Oct 2026 · github.com
- Installation
- The README recommends installing through Playnite's add-on database and also documents manual installation from a .pext release file.Read 5 Oct 2026 · github.com
- Path detection
- The plugin detects save paths using user profile, game directory, and emulator directory locations, and supports relative paths.Read 5 Oct 2026 · github.com
- Release compatibility
- The v2.0.0 release notes warn that this version is incompatible with v1.0.x and advise exporting data and deleting local plugin data before upgrading.Read 5 Oct 2026 · github.com
- Restore
- Users can restore an earlier save and exclude selected files from being overwritten during restoration.Read 5 Oct 2026 · github.com
- Restore exclusions
- Users can exclude selected files or folders from being overwritten when restoring a backup.Read 5 Oct 2026 · github.com
- Security and trust
- The repository identifies the project as AGPL-3.0 licensed; the README does not describe security certifications or compliance.Read 5 Oct 2026 · github.com
- Support and contributions
- The project invites bug reports and feature suggestions through GitHub Issues, as well as pull requests and translation contributions.Read 5 Oct 2026 · github.com
- Version tracking
- Optional version tracking records CRC32 checksums for saves as version information to support future automatic conflict resolution.Read 5 Oct 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Automatically detects save paths, including emulator directories.
- Restore can preserve selected files and folders.
- Automatic backups can be triggered when a game stops.
- Imports and exports ZIP backup packages.
Limits
- Cloud synchronization is experimental.
- Restoring before uploads finish can cause conflicts.
- Version 2.0.0 is incompatible with version 1.0.x.
Who it suits
It suits Playnite users who want to manage PC game saves, create backups, and restore earlier versions. Users who need cloud synchronization should account for its experimental status and caveats.
Verdict
Playnite Save Manager provides save-path detection, manual restore options, and configurable automatic backups at no listed cost. Its Rclone-based cloud sync is experimental, and upgrading from version 1.0.x to 2.0.0 requires preparation.
Where Specifiction places it
- Game Save Managers#7 of 278.1