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SPECIFICTION
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Playnite Save Manager

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Spec score 8.1 #7 of 27 in Game Save Managers

What it is

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

Spec sheet

Purpose
Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves.Read 5 Oct 2026 · github.com
Intended users
The project describes itself as made for Playnite gamers who want to manage PC game saves.Read 5 Oct 2026 · github.com
Support
The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.Read 5 Oct 2026 · github.com
License
The project is licensed under AGPL-3.0.Read 5 Oct 2026 · github.com
Automatic paths
The plugin automatically detects save paths and supports paths based on the user profile, game directory, and emulator directory.Read 5 Oct 2026 · github.com
Automation
An optional setting creates a backup when a game stops, and users can set a maximum count for automatic backups per game, with 0 meaning unlimited.Read 5 Oct 2026 · github.com
Backup limit
The maximum backup count is configurable per game, and setting it to 0 means unlimited backups.Read 5 Oct 2026 · github.com
Backups
Users can create backups with optional notes and restore a selected earlier backup.Read 5 Oct 2026 · github.com
Cloud integration
Cloud backup synchronization uses Rclone and is described as experimental, with possible upload and deletion issues.Read 5 Oct 2026 · github.com
Cloud providers
Cloud services are configured through Rclone using a provider dropdown and setup wizard; the README does not enumerate providers.Read 5 Oct 2026 · github.com
Cloud setup
Users select a cloud provider and authorize it to Rclone through a configuration wizard.Read 5 Oct 2026 · github.com
Cloud sync
Cloud Sync uses Rclone to synchronize saves across devices, and the project describes this feature as experimental.Read 5 Oct 2026 · github.com
Cloud sync caveat
Enabling configuration sync before a game starts can increase startup time, and restoring before background uploads finish may cause cloud pulls or save conflicts.Read 5 Oct 2026 · github.com
Compatibility limit
Release notes warn that version 2.0.0 is incompatible with version 1.0.x and instruct users to export data and delete local plugin data before upgrading.Read 5 Oct 2026 · github.com
Distribution
The project recommends installation through the Playnite Add-on Database and also provides a downloadable .pext file through GitHub Releases.Read 5 Oct 2026 · github.com
Import and export
The plugin supports importing and exporting save path configurations, ZIP backup packages, and global configurations with backups.Read 5 Oct 2026 · github.com
Installation
The README recommends installing through Playnite's add-on database and also documents manual installation from a .pext release file.Read 5 Oct 2026 · github.com
Path detection
The plugin detects save paths using user profile, game directory, and emulator directory locations, and supports relative paths.Read 5 Oct 2026 · github.com
Release compatibility
The v2.0.0 release notes warn that this version is incompatible with v1.0.x and advise exporting data and deleting local plugin data before upgrading.Read 5 Oct 2026 · github.com
Restore
Users can restore an earlier save and exclude selected files from being overwritten during restoration.Read 5 Oct 2026 · github.com
Restore exclusions
Users can exclude selected files or folders from being overwritten when restoring a backup.Read 5 Oct 2026 · github.com
Security and trust
The repository identifies the project as AGPL-3.0 licensed; the README does not describe security certifications or compliance.Read 5 Oct 2026 · github.com
Support and contributions
The project invites bug reports and feature suggestions through GitHub Issues, as well as pull requests and translation contributions.Read 5 Oct 2026 · github.com
Version tracking
Optional version tracking records CRC32 checksums for saves as version information to support future automatic conflict resolution.Read 5 Oct 2026 · github.com

Plans and prices

Free Free Playnite save backup and management plugin · cloud sync is experimental Read 5 Oct 2026 · github.com

Every Playnite Save Manager plan and price →

Strong points and limits

Strong points

  • Automatically detects save paths, including emulator directories.
  • Restore can preserve selected files and folders.
  • Automatic backups can be triggered when a game stops.
  • Imports and exports ZIP backup packages.

Limits

  • Cloud synchronization is experimental.
  • Restoring before uploads finish can cause conflicts.
  • Version 2.0.0 is incompatible with version 1.0.x.

Who it suits

It suits Playnite users who want to manage PC game saves, create backups, and restore earlier versions. Users who need cloud synchronization should account for its experimental status and caveats.

Verdict

Playnite Save Manager provides save-path detection, manual restore options, and configurable automatic backups at no listed cost. Its Rclone-based cloud sync is experimental, and upgrading from version 1.0.x to 2.0.0 requires preparation.

Where Specifiction places it

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