Skip to content
SPECIFICTION
Get listed

Checkpoint64 vs Playnite Save Manager

Checkpoint64

checkpoint64.com

Playnite Save Manager

github.com

Side by side

FigureCheckpoint64Playnite Save Manager
Price from€5/moFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Plans published31
Spec score · Game Save Managers8.5 (#2)8.1 (#7)
SupportSupport is available by email at [email protected] or through Discord.The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.

Plans

Checkpoint64

  • FreeFree
  • Pro€5 a month
  • Lifetime€10, paid once

Checkpoint64 pricing →

Playnite Save Manager

  • FreeFree

Playnite Save Manager pricing →

In their own words

Checkpoint64

Checkpoint64 backs up PC game save folders to the cloud and lets users browse and restore earlier versions. It checks folders every 60 seconds and uploads changed files after a game finishes writing, with each upload recorded as a version. It supports games from Steam, GOG, and Epic, along with emulators and modded setups; presets cover more than 140 games and seven emulators. For shared saves, a lock limits uploads to its holder. Locks expire, and a teammate taking over gets a warning and a logbook entry. Linking Discord can notify teammates when someone manually commits or restores a shared save. The app is listed for Windows 10 and 11, macOS on Apple Silicon, and Linux; Steam lists Steam Deck support. The free plan includes 20 MiB of cloud storage per space and does not expire. Pro costs €5 a month, while Lifetime costs €10, paid once. Save files are encrypted in transit and at rest, but the service is not end-to-end encrypted or zero-knowledge.

Visit checkpoint64.com

Playnite Save Manager

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

Visit github.com