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SPECIFICTION
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Hoard vs Playnite Save Manager

Hoard

hoard.services

Playnite Save Manager

github.com

Side by side

FigureHoardPlaynite Save Manager
Price from€1.99/moFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Self-hostedYes—
Plans published21
Spec score · Game Save Managers8.2 (#4)8.1 (#7)
PurposeHoard syncs game saves across devices and keeps versioned backups.Playnite Save Manager is a plugin for backing up, restoring, and managing PC game saves.
SupportThe site links to a Discord community and a contact page.The project welcomes bug reports and feature requests through GitHub Issues, as well as pull requests and translations.

Plans

Hoard

  • Hoard FreeFree
  • Hoard Pro€1.99 a month

Hoard pricing →

Playnite Save Manager

  • FreeFree

Playnite Save Manager pricing →

In their own words

Hoard

Hoard syncs game saves across devices and keeps versioned backups on Linux, macOS, Windows, or a self-hosted setup. It detects when you stop playing and syncs saves automatically. If two machines have diverging saves, the newest takes precedence and the other is backed up locally. Snapshots are retained indefinitely, and users can restore an earlier version. Hoard checks files with SHA-256 and re-hashes them during restoration. It detects libraries including Steam, Epic, GOG, Proton, and Wine, and uses the Ludusavi manifest for thousands of titles; the site says save paths for 71 games have been checked by hand. Save export in the game's original format is available even on the free tier. The Free plan includes 2 GB of cloud storage, a maximum save size of 1–1.5 GB, and three devices. Hoard Pro costs €1.99 per month and includes 100 GB of storage, saves up to 10 GB, and unlimited devices. Hoard can also be self-hosted using the same Rust binary, without an account or quotas.

Visit hoard.services

Playnite Save Manager

Playnite Save Manager is a Windows plugin for backing up, restoring, and organizing PC game saves within Playnite. It detects save locations automatically, including paths under a user profile, game directory, or emulator directory, and supports relative paths. Backups can include optional notes; when restoring, users can choose an earlier backup and keep selected files or folders from being overwritten. An optional setting creates a backup when a game stops, and the per-game backup limit can be set to 0 for unlimited copies. The plugin also imports and exports save-path configurations, ZIP backup packages, and global configurations with backups. Cloud synchronization runs through Rclone and is described as experimental. Users choose a provider through a setup wizard, but the project does not enumerate providers. Cloud sync can have upload or deletion issues; syncing configuration before a game starts may increase startup time, and restoring before uploads finish can cause cloud pulls or conflicts. Optional version tracking records CRC32 checksums. The plugin is free: free.

Visit github.com