CheddaBoards vs Unity Version Control
CheddaBoards
cheddaboards.comUnity Version Control
unity.comSide by side
| Figure | CheddaBoards | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 9 |
| Spec score · Game Leaderboard Software | 8.3 (#13) | 8.7 (#10) |
| Support | The site lists [email protected] as its contact email and links to a Buy Me a Coffee page to support development. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
CheddaBoards
CheddaBoards is a free, open-source backend for games that need server-validated leaderboards, achievements, shared player profiles and authentication. Leaderboards can reset daily, weekly or monthly, with monthly and custom intervals available. Submission checks include per-game score caps, play-session duration, streak limits and server-side rules. The maker notes that determined users can reverse-engineer the public API or use bots that imitate realistic pacing, so additional protections are recommended for ranked or prize-based PvP. Players may begin anonymously and later link accounts through Google or Apple sign-in with a short code. Drop-in SDKs support Godot and Unity, while a REST API serves other engines that can make HTTP requests. Listed engine coverage also includes Unreal, GameMaker, Construct, native mobile, web and custom engines. Developers can delete scores or remove players from boards, with a deletion log, and record in-game events through API calls. The MIT-licensed backend and SDKs can be self-hosted on the Internet Computer. The Free plan costs nothing and includes three games per account, unlimited players and no per-player fees.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.