Cocos Creator vs PresentMon
Cocos Creator
cocos.comPresentMon
github.comSide by side
| Figure | Cocos Creator | PresentMon |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Profiling Software | 8.0 (#12) | 7.6 (#20) |
Plans
In their own words
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.