Tech riderRev. 3 Oct 2026
PresentMon
- 1Runs onAPI, self-hosted, Windows
- 2CostsFree plan
- 3CPU profilingYes
- 4GPU profilingYes
- 5Memory profilingYes
- 6Frame-time analysisYes
- 7Supported platformsWindows desktop and UWP applications
7 lines stated Written from the maker's own pages: github.com

Overview
PresentMon is ranked #16 of 22 in game profiling software on Specifiction. It runs on API, Self-hosted, Windows. There is a free plan.
PresentMon plans and pricing
All plansCompared on game profiling software
- Free plan
- Yesgithub.com
- CPU profiling
- Yesgithub.com
- GPU profiling
- Yesgithub.com
- Memory profiling
- Yesgithub.com
- Frame-time analysis
- Yesgithub.com
- Supported platforms
- Windows desktop and UWP applicationsgithub.com
Facts
- Purpose
- PresentMon captures and analyzes high-level performance characteristics of graphics applications on Windows.github.com · 3 Oct 2026
- Frame metrics
- It traces CPU, GPU, and display frame durations and latencies across DirectX, OpenGL, and Vulkan applications.github.com · 3 Oct 2026
- Capture formats
- The console application outputs captured data to the console or CSV files.github.com · 3 Oct 2026
- GUI overlay
- The Capture Application displays real-time performance graphs and readouts in an overlay and can capture per-frame CSV data.github.com · 3 Oct 2026
- Telemetry
- The service combines ETW frame data with hardware telemetry such as GPU temperature and power.github.com · 3 Oct 2026
- API
- Client applications can access service data through the PresentMon API using the PresentMon SDK.github.com · 3 Oct 2026
- Hardware integrations
- The v2.6.0 release notes list telemetry paths including ADL, NVAPI/NVML, IGCL, and WMI.github.com · 3 Oct 2026
- Related tools
- The project README lists AMD OCAT, CapFrameX, RTSS RivaTuner Statistics Server, Microsoft PIX on Windows System Monitor, and NVIDIA FrameView as tools that build on or visualize its functionality.github.com · 3 Oct 2026
- Platform
- The project describes PresentMon as a Windows toolset and its main release page lists version 2.6.0 as the latest release.github.com · 3 Oct 2026
- Access requirement
- PresentMon requires the user to belong to the Windows Performance Log Users group, and administrator privileges are needed for complete process information across user accounts and for short-lived processes.github.com · 3 Oct 2026
- Metric limitation
- For OpenGL and Vulkan apps reported with runtime “Other,” CPUFramePacingStall is always zero and CPUFrameTime may be less accurate.github.com · 3 Oct 2026
- GPU scheduling limitation
- GPU execution metrics may be less accurate with Hardware-Accelerated GPU Scheduling enabled.github.com · 3 Oct 2026
- Security
- The project directs users to report security vulnerabilities under Intel's vulnerability reporting guidelines.github.com · 3 Oct 2026
- License
- The repository includes an MIT license and states that the software is provided “AS IS,” without warranty.github.com · 3 Oct 2026
- Support
- The README directs users to GitHub Issues for reported issues and to CONTRIBUTING.md for feature requests and issue reporting.github.com · 3 Oct 2026
Best PresentMon alternatives
See all 20 All accessCh 01 GameBench Free planFree trialAndroid Free to start8.1 All accessCh 02 CRYENGINE Free planAndroidiOS Free to start8.0 All accessCh 03 Unity Version Control Free planFree trialAPI Free to start7.8 All accessCh 04 Tracy Profiler Free planAndroidiOS Free to start7.7 All accessCh 05 GFXReconstruct Free planAndroidLinux Free to start7.4 All accessCh 06 Optick Free planAndroidLinux Free to start7.4
Where it ranks on Specifiction
- Best Game Profiling Software in 2026#16 of 22
Is PresentMon yours?
Claim it for free: prove the domain, then correct facts, plans and screenshots. An editor reviews every change.
Sources
- github.com/GameTechDev/PresentMon· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/blob/main/README· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/blob/main/README· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/blob/main/README· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/releases/tag/v2.· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/releases· checked 3 Oct 2026
- github.com/GameTechDev/PresentMon/blob/main/SECURI· checked 3 Oct 2026


