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SPECIFICTION
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PresentMon vs Unity Version Control

PresentMon

github.com

Unity Version Control

unity.com

Side by side

FigurePresentMonUnity Version Control
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
APIYesYes
Self-hostedYesYes
Plans published19
Spec score · Game Profiling Software7.6 (#20)8.6 (#4)
PurposePresentMon captures and analyzes high-level performance characteristics of graphics applications on Windows.Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries.
SecurityThe project directs users to report security vulnerabilities under Intel's vulnerability reporting guidelines.Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections.
SupportThe README directs users to GitHub Issues for reported issues and to CONTRIBUTING.md for feature requests and issue reporting.The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes.

Plans

PresentMon

  • PresentMonFree

PresentMon pricing →

Unity Version Control

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Version Control hosted cloudFree
  • Unity Version Control on-prem seats$38 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity Version Control pricing →

In their own words

PresentMon

PresentMon has no write-up on Specifiction yet; its figures are above.

Visit github.com

Unity Version Control

Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.

Visit unity.com