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Cocos Creator vs GFXReconstruct

Cocos Creator

cocos.com

GFXReconstruct

lunarg.com

Side by side

FigureCocos CreatorGFXReconstruct
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYes—
AndroidYesYes
Plans published21
Spec score · Game Profiling Software8.4 (#6)7.9 (#13)
IntegrationsThe built-in Extension Store lets users browse, download, and install official or third-party plugins, code, and resources.The product page names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct.

Plans

Cocos Creator

  • Cocos CreatorPrice not published
  • FreeFree

Cocos Creator pricing →

GFXReconstruct

  • GFXReconstructFree

GFXReconstruct pricing →

In their own words

Cocos Creator

Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content creation platform for 2D and 3D games and other interactive content. Its all-in-one editor includes an animation editor and plugin system, and supports TypeScript scripting. Developers can also use JavaScript or visual scripting. Projects can be published to iOS, Android, macOS, Windows, mobile and desktop web, and several mini-game platforms. Cocos Creator uses a C++ core on native platforms and a TypeScript core for web and mini-game platforms. Its Extension Store lets users browse, download, and install official or third-party plugins, code, and resources; developers can package and share extensions or upload them to the Cocos Store. The full editor and runtime are available at no charge, and the free plan has no royalty fees. Cocos describes use cases including games, automotive, XR, education, and real-time 3D content creation. It also offers VIP and SVIP support, with one-to-one consultation, quick response, and real-machine debugging.

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GFXReconstruct

GFXReconstruct is a free toolkit for capturing and replaying graphics API activity, including Vulkan and Direct3D 12. Capture records API calls, parameters, and state in a file; replay can run without the application that created it. The repository includes capture layers and libraries, replay, capture information, compression, SPIR-V extraction, conversion, and optimization tools. Listed uses include reproducing defects, examining API usage, profiling performance, regression testing, and platform bring-up. Vulkan capture and replay are listed for Windows, Linux, macOS, and Android, while Direct3D 12 capture and replay are listed for Windows only. The maker names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct. Vulkan users can also use it alongside Vulkan validation layers and the Vulkan Configurator. OpenXR support is experimental, covers limited features and a small number of apps, and is not enabled in the SDK-built version. Cross-operating-system replay may work in some cases, but is not generally supported unless specified. The project uses the MIT License.

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