GFXReconstruct
lunarg.com
What it is
GFXReconstruct is a free toolkit for capturing and replaying graphics API activity, including Vulkan and Direct3D 12. Capture records API calls, parameters, and state in a file; replay can run without the application that created it. The repository includes capture layers and libraries, replay, capture information, compression, SPIR-V extraction, conversion, and optimization tools. Listed uses include reproducing defects, examining API usage, profiling performance, regression testing, and platform bring-up. Vulkan capture and replay are listed for Windows, Linux, macOS, and Android, while Direct3D 12 capture and replay are listed for Windows only. The maker names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct. Vulkan users can also use it alongside Vulkan validation layers and the Vulkan Configurator. OpenXR support is experimental, covers limited features and a small number of apps, and is not enabled in the SDK-built version. Cross-operating-system replay may work in some cases, but is not generally supported unless specified. The project uses the MIT License.
Spec sheet
- Purpose
- GFXReconstruct captures and replays GPU programming API calls, including Vulkan and Direct3D, for debugging, testing, and optimization.Read 4 Oct 2026 · lunarg.com
- Audience
- The maker describes the intended users as game and application developers, driver and GPU engineers, QA and validation teams, hardware vendors, platform teams, researchers, and tool builders.Read 4 Oct 2026 · lunarg.com
- Integrations
- The product page names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct.Read 4 Oct 2026 · lunarg.com
- Headquarters
- Fort Collins, Colorado, United StatesRead 28 Sep 2026 · lunarg.com
- Founded
- 2009Read 28 Sep 2026 · lunarg.com
- Capture and replay
- Capture records graphics API calls, parameters, and state to a file; replay can run without the application that generated the capture.Read 4 Oct 2026 · lunarg.com
- Cross-platform replay limit
- Cross-operating-system replay may work in some circumstances, but the repository says it is not generally supported unless specified.Read 4 Oct 2026 · github.com
- Direct3D support
- The repository lists Direct3D 12 capture and replay support for Windows only.Read 4 Oct 2026 · github.com
- License and appropriate use
- The repository states that the project uses the MIT License and cautions that extracting assets without appropriate rights may violate copyrights or software licenses.Read 4 Oct 2026 · github.com
- OpenXR limit
- OpenXR support is experimental, limited to a subset of features and a small number of apps, and is not enabled in the SDK-built version.Read 4 Oct 2026 · github.com
- Platform support
- The repository’s capability table lists Vulkan capture and replay support for Windows, Linux, macOS, and Android.Read 4 Oct 2026 · github.com
- Tools
- The repository includes capture layers and libraries, replay, capture information, compression, SPIR-V extraction, conversion, and optimization tools.Read 4 Oct 2026 · github.com
- Use cases
- The maker lists defect reproduction, API usage analysis, performance profiling, regression testing, and platform bring-up as use cases.Read 4 Oct 2026 · lunarg.com
- Vulkan ecosystem
- LunarG says GFXReconstruct can be used alongside Vulkan validation layers and the Vulkan Configurator.Read 4 Oct 2026 · lunarg.com
Plans and prices
Strong points and limits
Strong points
- Free toolkit with an MIT License.
- Capture files include API calls, parameters, and state.
- Vulkan support is listed for four platforms.
- Includes conversion and optimization tools.
- Can replay captures without the original application.
Limits
- Direct3D 12 support is listed for Windows only.
- OpenXR support is experimental and limited.
- Cross-operating-system replay is not generally supported.
- Meta Quest support is experimental.
Who it suits
GFXReconstruct is intended for game and application developers, GPU and driver engineers, QA and validation teams, platform teams, researchers, hardware vendors, and tool builders. It suits people who need to capture and replay graphics API calls for debugging or analysis.
Verdict
GFXReconstruct provides capture and replay tools across several graphics workflows, with explicit platform coverage for Vulkan and Direct3D 12. OpenXR and cross-operating-system replay have clear caveats, and asset extraction requires appropriate rights.
Where Specifiction places it
- Game Profiling Software#13 of 257.9