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GameBench vs GFXReconstruct

GameBench

gamebench.net

GFXReconstruct

lunarg.com

Side by side

FigureGameBenchGFXReconstruct
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYesYes
APIYes—
Self-hostedYes—
Plans published31
Spec score · Game Profiling Software8.7 (#2)7.9 (#13)
AudienceGameBench services target game publishers, network operators, and technology providers.The maker describes the intended users as game and application developers, driver and GPU engineers, QA and validation teams, hardware vendors, platform teams, researchers, and tool builders.
Founded20122009
HeadquartersBristol, UKFort Collins, Colorado, United States
IntegrationsThe dashboard documentation includes Jira integration and SSO configuration areas.The product page names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct.
PurposeGameBench provides tools for measuring, analyzing, and optimizing game performance.GFXReconstruct captures and replays GPU programming API calls, including Vulkan and Direct3D, for debugging, testing, and optimization.

Plans

GameBench

  • GameBench FPS MonitorFree
  • GameBench Pro trialFree
  • Enterprise licensePriced on request

GameBench pricing →

GFXReconstruct

  • GFXReconstructFree

GFXReconstruct pricing →

In their own words

GameBench

GameBench provides tools for measuring, analyzing and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure its performance and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Metrics include frame rate, CPU, GPU, memory, power, battery, network usage, screenshots and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices and collections for comparison. Its API supports token creation, session searches, session details and time-series metrics; Jira integration can create engineering tickets linked to sessions. Dashboard accounts support SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure. The native SDK supports Android 5.0+, 64-bit iOS 10.0+ and tvOS 10.0+, for hardware platforms only. Pricing is on request, and a 28-day trial is listed. The trial includes 30 minutes of Pro testing, unlimited sessions and SDK sessions, full API access, and all metrics and analytics.

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GFXReconstruct

GFXReconstruct is a free toolkit for capturing and replaying graphics API activity, including Vulkan and Direct3D 12. Capture records API calls, parameters, and state in a file; replay can run without the application that created it. The repository includes capture layers and libraries, replay, capture information, compression, SPIR-V extraction, conversion, and optimization tools. Listed uses include reproducing defects, examining API usage, profiling performance, regression testing, and platform bring-up. Vulkan capture and replay are listed for Windows, Linux, macOS, and Android, while Direct3D 12 capture and replay are listed for Windows only. The maker names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct. Vulkan users can also use it alongside Vulkan validation layers and the Vulkan Configurator. OpenXR support is experimental, covers limited features and a small number of apps, and is not enabled in the SDK-built version. Cross-operating-system replay may work in some cases, but is not generally supported unless specified. The project uses the MIT License.

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