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SPECIFICTION
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GFXReconstruct vs Unity

GFXReconstruct

lunarg.com

Unity

unity.com

Side by side

FigureGFXReconstructUnity
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
AndroidYesYes
API—Yes
Plans published18
Spec score · Game Profiling Software7.9 (#13)8.6 (#3)
HeadquartersFort Collins, Colorado, United StatesSan Francisco, California, United States
IntegrationsThe product page names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct.Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email.

Plans

GFXReconstruct

  • GFXReconstructFree

GFXReconstruct pricing →

Unity

  • Free tierFree
  • Pay-as-you-goPrice not published
  • Pay-as-you-goPriced on request
  • Unity PersonalFree
  • Unity Pro$210 a month
  • Unity Pro$2,310 a year
  • Unity EnterprisePriced on request
  • Unity IndustryPriced on request

Unity pricing →

In their own words

GFXReconstruct

GFXReconstruct is a free toolkit for capturing and replaying graphics API activity, including Vulkan and Direct3D 12. Capture records API calls, parameters, and state in a file; replay can run without the application that created it. The repository includes capture layers and libraries, replay, capture information, compression, SPIR-V extraction, conversion, and optimization tools. Listed uses include reproducing defects, examining API usage, profiling performance, regression testing, and platform bring-up. Vulkan capture and replay are listed for Windows, Linux, macOS, and Android, while Direct3D 12 capture and replay are listed for Windows only. The maker names Samsung Sokatoa, Arm Frame Advisor, Google Android Performance Analyzer, and Qualcomm Snapdragon Profiler as tools powered by GFXReconstruct. Vulkan users can also use it alongside Vulkan validation layers and the Vulkan Configurator. OpenXR support is experimental, covers limited features and a small number of apps, and is not enabled in the SDK-built version. Cross-operating-system replay may work in some cases, but is not generally supported unless specified. The project uses the MIT License.

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Unity

Unity has no write-up on Specifiction yet; its figures are above.

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