Code Virtualizer vs Steam Input
Code Virtualizer
oreans.comSteam Input
partner.steamgames.comSide by side
| Figure | Code Virtualizer | Steam Input |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 4 | 0 |
| Spec score · Game DRM Software | 8.3 (#6) | 7.4 (#11) |
| Intended users | The maker describes the product for developers protecting applications, libraries, and device drivers, including Windows device drivers. | The documentation describes Steam Input guidance for players configuring controllers and developers adding controller support to games. |
| Purpose | Code Virtualizer obfuscates sensitive code areas in applications and dynamic libraries to help protect them against reverse engineering. | Steam Input is the umbrella term for the software, hardware, and configuration utilities Steam uses to interface with games. |
| Support | Purchased software includes technical support by email, and the maker says it usually replies within 24–48 hours. | The Steamworks documentation links to Steam Support for contacting support. |
Plans
Code Virtualizer
- Developer License (x86/x64)€199, paid once
- Company License (x86/x64)€399, paid once
- Developer License (ARM64)€900, paid once
- Company License (ARM64)€2,400, paid once
In their own words
Code Virtualizer
Code Virtualizer is a code-protection tool for developers seeking to make selected application, library, or driver code harder to reverse engineer. It transforms x86, x64, or ARM64 instructions into virtual opcodes interpreted by an internal virtual machine; each protected application receives its own opcodes and machine. It supports native PE, ELF, and Mach-O files, including executables, services, DLLs, shared objects, and device drivers. Developers mark protected sections with macros from VirtualizerSDK.h. Listed capabilities include multiple virtual machines, code relocation, an advanced mutation engine, and command-line protection. The maker says the product works with any compressor or protector. It runs on Windows, macOS, and Linux. A demo is available but cannot be registered; it offers light virtualization, omits string encryption, mutate macros, and compressed virtual machines, and adds a demo splash screen. The Developer License (x86/x64) costs €199 as a one-time purchase, and other licenses are listed for different developer counts and ARM64 use. Purchases include one year of updates and email support.
Steam Input
Steam Input is a controller configurator built into the Steam client. It processes supported device input according to a player's settings before passing it to a game or application. Supported controllers include Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads. Players can create multiple per-game configurations and share them online, with settings available through the Steam desktop client or Big Picture mode. For games using the Steam Input API, Native mode supplies named actions and lets games check which physical controls are assigned. For games without API support, Legacy mode maps controller input to keyboard, mouse, or gamepad input. That can cause glitches in games that expect mouse and gamepad activity to remain separate, and on-screen control glyphs may not match the assigned inputs. Developers can use the action-based API to define game actions and action sets. Steam Input is free; Steamworks is a free suite of tools for developers making games or software on Steam.