Steam Input
partner.steamgames.com
What it is
Steam Input is a controller configurator built into the Steam client. It processes supported device input according to a player's settings before passing it to a game or application. Supported controllers include Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads. Players can create multiple per-game configurations and share them online, with settings available through the Steam desktop client or Big Picture mode. For games using the Steam Input API, Native mode supplies named actions and lets games check which physical controls are assigned. For games without API support, Legacy mode maps controller input to keyboard, mouse, or gamepad input. That can cause glitches in games that expect mouse and gamepad activity to remain separate, and on-screen control glyphs may not match the assigned inputs. Developers can use the action-based API to define game actions and action sets. Steam Input is free; Steamworks is a free suite of tools for developers making games or software on Steam.
Spec sheet
- Purpose
- Steam Input is the umbrella term for the software, hardware, and configuration utilities Steam uses to interface with games.Read 30 Sep 2026 · partner.steamgames.com
- Intended users
- The documentation describes Steam Input guidance for players configuring controllers and developers adding controller support to games.Read 30 Sep 2026 · partner.steamgames.com
- API
- The Steam Input API is an action-based API that supports Xbox, PlayStation, Nintendo Switch Pro, and Steam Controllers.Read 30 Sep 2026 · partner.steamgames.com
- Support
- The Steamworks documentation links to Steam Support for contacting support.Read 30 Sep 2026 · partner.steamgames.com
- Headquarters
- Bellevue, Washington, USARead 23 Sep 2026 · partner.steamgames.com
- Founded
- 1996Read 23 Sep 2026 · partner.steamgames.com
- Built-in configurator
- The Steam Input Configurator is built into the Steam client and translates input from a device according to the player's settings before passing it to a game or application.Read 30 Sep 2026 · partner.steamgames.com
- Community configurations
- Players can publish controller configurations publicly, and developers can designate configurations as official for their games.Read 30 Sep 2026 · partner.steamgames.com
- Configuration guidance
- Steam no longer recommends Steam Workshop for managing official configurations in new titles and recommends bundling Action Manifest Files with game depots.Read 30 Sep 2026 · partner.steamgames.com
- Configuration modes
- Input source modes include mouse, joystick, scroll wheel, touch menu, mouse region, and radial menu modes.Read 30 Sep 2026 · partner.steamgames.com
- Controller support
- The configurator supports major controllers including Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads.Read 30 Sep 2026 · partner.steamgames.com
- Custom mappings
- Players can create multiple customized controller configurations for a game and share them online.Read 30 Sep 2026 · partner.steamgames.com
- Customization
- Steam Input's developer guidance says games should allow players to customize controls and mix mouse, keyboard, and gamepad input simultaneously.Read 30 Sep 2026 · partner.steamgames.com
- Developer integration
- The Steam Input API lets developers communicate directly with the Steam Input Configurator in Native mode; the API is not required for Legacy mode.Read 30 Sep 2026 · partner.steamgames.com
- Free tools suite
- Steamworks is described as a free suite of tools available to developers for games or software on Steam.Read 30 Sep 2026 · partner.steamgames.com
- Game actions
- Developers can define in-game actions and action sets so players bind controller inputs to game actions instead of keys or buttons.Read 30 Sep 2026 · partner.steamgames.com
- Input types
- Recognized physical input examples include buttons, joysticks, D-pads, triggers, trackballs, trackpads, and gyroscopes.Read 30 Sep 2026 · partner.steamgames.com
- Legacy bindings
- For games without native Steam Input API support, players can bind controller inputs to keyboard, mouse, or gamepad inputs.Read 30 Sep 2026 · partner.steamgames.com
- Legacy mode
- Legacy mode maps physical inputs to other inputs for games that have not implemented the Steam Input API.Read 30 Sep 2026 · partner.steamgames.com
- Legacy mode limitation
- Legacy configurations can cause glitches in games that assume gamepad and mouse controls will not be active at the same time, and their on-screen controller glyphs may not match the configured inputs.Read 30 Sep 2026 · partner.steamgames.com
- Maker location
- Valve says it makes its products collaboratively in Bellevue, Washington.Read 30 Sep 2026 · valvesoftware.com
- Native mode
- In Native mode, games receive named actions from the configurator and can query which physical controls are bound to those actions to display suitable on-screen glyphs.Read 30 Sep 2026 · partner.steamgames.com
- Player setup
- Players can access controller settings through the Steam desktop client or Big Picture mode.Read 30 Sep 2026 · partner.steamgames.com
- Supported devices
- Steam Input covers the Steam Controller and third-party devices supported by the system.Read 30 Sep 2026 · partner.steamgames.com
Strong points and limits
Strong points
- Built into the Steam client.
- Supports major controller families.
- Players can create and share per-game configurations.
- Native mode provides named actions to supported games.
- Free to use.
Limits
- Legacy mappings can cause control conflicts.
- Legacy mode glyphs may not match configured inputs.
- Native mode requires game integration with the API.
Who it suits
Steam Input suits players configuring supported controllers and developers adding controller support to games. Developers can use its API for Native mode; Legacy mappings are available for games without API support.
Verdict
Steam Input offers both game-aware action mapping and Legacy input translation, with player configuration and sharing. The Legacy mode caveats matter for games that expect mouse and gamepad inputs to remain separate.
Where Specifiction places it
- Game DRM Software#11 of 197.4
- Game Anti-Cheat Software#16 of 227.2
- Controller Mapping Software#23 of 297.3
- Game Networking Middleware#24 of 297.2
- Game Controller Mapper Software#24 of 277.2
- Game Leaderboard Software#35 of 377.3
- Game Matchmaking Software#27 of 287.2