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Colyseus vs GameNetworkingSockets

Colyseus

colyseus.io

GameNetworkingSockets

github.com

Side by side

FigureColyseusGameNetworkingSockets
Price from$15/moFree
Free planYesYes
Free trial——
Open sourceYes—
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYes—
APIYesYes
Self-hostedYesYes
Plans published21
Spec score · Game Networking Middleware9.4 (#1)8.2 (#8)
LicenseThe repository is released under the MIT license, permitting commercial use, modification and redistribution with notices retained.The repository identifies its license as BSD-3-Clause.

Plans

Colyseus

  • Open SourceFree
  • Colyseus Cloud$15 a month

Colyseus pricing →

GameNetworkingSockets

  • Open-source libraryFree

GameNetworkingSockets pricing →

In their own words

Colyseus

Colyseus is an open-source Node.js framework for building real-time multiplayer games, with built-in matchmaking and state synchronization. Its authoritative server design has clients send inputs while the server decides game outcomes. Developers define game state on the server, and Colyseus synchronizes it to clients without manual serialization. The framework creates rooms and matches players automatically; rooms can be distributed across processes or machines. The site says this can scale from 10 to 10,000+ concurrent users. SDKs or integrations are listed for JavaScript, Unity, Godot, GameMaker, Defold, Haxe, C, and Construct 3. The MIT-licensed framework is free for commercial games and can be self-hosted as a standard Node.js application on cloud services or bare metal. Colyseus Cloud provides deployment, scaling, and monitoring across 32 global locations. Its Cloud plan starts at $15/mo and includes email support, while the free Open Source plan includes community support. Cloud has no free tier or automatic scaling; heavier workloads require upgrading deployment resources through the dashboard.

Visit colyseus.io

GameNetworkingSockets

GameNetworkingSockets is a free BSD-3-Clause transport library for games that sends reliable and unreliable messages over UDP. It handles messages larger than the underlying MTU through fragmentation and reassembly, with retransmission for reliable messages. Packets use AES-GCM-256, while Curve25519 supports key exchange and certificate signatures. Peer-to-peer connections can use Google WebRTC ICE for NAT traversal, with an option to plug in a signaling service. Multiple message lanes can share one connection under strict priorities or weighted bandwidth rules. Included diagnostics simulate packet latency and loss and measure detailed statistics. The library is written in C++ and also exposes a plain C interface; third-party bindings are listed for C#, Go, and Rust. Build instructions cover Linux, Windows, macOS, and iOS. Steam is not required for the open-source library, but authentication, signaling, and Steam Datagram Relay remain Steam-only services. Higher-level entity serialization, delta encoding, and compression are not included.

Visit github.com