Tech riderRev. 7 Oct 2026
GameNetworkingSockets
- 1Runs onAPI, iOS, Linux, Mac, self-hosted, Windows
- 2CostsFree plan
- 3Network modelhybrid
- 4Supported platformsLinux, Windows, macOS, iOS
- 5Transport protocolsUDP
5 lines stated Written from the maker's own pages: github.com

Overview
GameNetworkingSockets is ranked #15 of 25 in game networking middleware on Specifiction. It runs on API, iOS, Linux, macOS, Self-hosted, Windows. There is a free plan.
GameNetworkingSockets plans and pricing
All plansOpen-source library Free BSD-3-Clause license · Steam Datagram Relay access is restricted github.com · 7 Oct 2026
Compared on game networking middleware
- Free plan
- Yesgithub.com
- Network model
- hybridgithub.com
- Supported platforms
- Linux, Windows, macOS, iOSgithub.com
- Transport protocols
- UDPgithub.com
Facts
- Purpose
- GameNetworkingSockets is a basic transport layer for games that sends reliable and unreliable messages over UDP.github.com · 7 Oct 2026
- Message handling
- It supports messages larger than the underlying MTU through fragmentation, reassembly, and retransmission for reliable messages.github.com · 7 Oct 2026
- Encryption
- It uses AES-GCM-256 per packet and Curve25519 for key exchange and certificate signatures.github.com · 7 Oct 2026
- Peer-to-peer
- Its P2P features include NAT traversal through Google WebRTC ICE and support for plugging in a signaling service.github.com · 7 Oct 2026
- Connection controls
- It supports multiple message lanes on one connection, with strict priorities or weights for sharing bandwidth.github.com · 7 Oct 2026
- Diagnostics
- The library includes tools for simulating packet latency and loss, plus detailed statistics measurement.github.com · 7 Oct 2026
- Build targets
- The project’s build instructions cover Linux, Windows, macOS, and iOS.github.com · 7 Oct 2026
- Language interfaces
- The library is written in C++ and also provides a plain C interface for bindings to other languages.github.com · 7 Oct 2026
- Integrations
- Third-party language bindings are listed for C#, Go, and Rust.github.com · 7 Oct 2026
- Steam dependency
- Steam is not required to use the open-source library, though Steam-only services include authentication, signaling, and Steam Datagram Relay.github.com · 7 Oct 2026
- Not included
- The library does not provide higher-level entity serialization, delta encoding of state variables, or compression.github.com · 7 Oct 2026
- Security reporting
- The security policy asks researchers to report vulnerabilities privately through HackerOne rather than as public issues or pull requests.github.com · 7 Oct 2026
- License
- The repository identifies its license as BSD-3-Clause.github.com · 7 Oct 2026
- Cross-platform availability
- Valve says the library has shipped on consoles and mobile platforms, but states that access to that code requires contacting Valve because it cannot be distributed in this repository.github.com · 7 Oct 2026
Best GameNetworkingSockets alternatives
See all 20 All accessCh 01 Photon Fusion Free planAndroidiOS from $0.50/mo8.0 All accessCh 02 Photon Quantum Free planAndroidiOS from $0.50/mo8.0 All accessCh 03 Photon Realtime Free planAndroidAPI from $0.29/mo8.0 All accessCh 04 Normcore Free planAndroidiOS from $49/mo7.8 All accessCh 05 Colyseus Free planAndroidAPI from $15/mo7.7 All accessCh 06 FishNet Free planAndroidiOS Free to start7.7
Where it ranks on Specifiction
Is GameNetworkingSockets yours?
Claim it for free: prove the domain, then correct facts, plans and screenshots. An editor reviews every change.
Sources
- github.com/ValveSoftware/GameNetworkingSockets· checked 7 Oct 2026
- github.com/ValveSoftware/GameNetworkingSockets/blo· checked 7 Oct 2026
- github.com/ValveSoftware/GameNetworkingSockets/blo· checked 7 Oct 2026





