Photon Realtime
photonengine.com
Spec sheet
- What it does
- Photon Realtime is a low-level, cross-platform networking API for multiplayer applications with rooms, lobbies, matchmaking, region selection, message relay and cloud webhooks.Read 15 Oct 2026 · doc.photonengine.com
- Product
- Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.Read 30 Sep 2026 · photonengine.com
- Audience
- The product is presented for multiplayer game developers ranging from indie developers to AAA studios.Read 30 Sep 2026 · photonengine.com
- Integrations
- The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.Read 30 Sep 2026 · doc.photonengine.com
- Security
- Photon Engine states that it is ISO 27001:2022 certified and aligned with GDPR and CCPA; it says Photon Cloud does not store personally identifiable information.Read 30 Sep 2026 · photonengine.com
- Support
- Photon offers public Discord, email contact and an authenticated support form.Read 15 Oct 2026 · photonengine.com
- Headquarters
- Hamburg, GermanyRead 28 Sep 2026 · photonengine.com
- Founded
- 2003Read 28 Sep 2026 · photonengine.com
- Authentication
- Authentication accepts user IDs and external-provider data, including custom endpoints and platform providers such as Steam, Oculus, PlayStation, Xbox, Epic and Nintendo Switch.Read 15 Oct 2026 · doc.photonengine.com
- Cloud operations
- Photon says its operations team monitors cloud servers continuously and offers optional SLAs, enhanced DDoS protection and custom server plugins.Read 15 Oct 2026 · photonengine.com
- Company founding
- The German company register profile lists Exit Games GmbH as founded on 9 January 2003.Read 15 Oct 2026 · openregister.de
- Company headquarters
- Photon's LinkedIn profile lists Hamburg as headquarters and Hongkongstrasse 7, Hamburg as its primary location.Read 15 Oct 2026 · linkedin.com
- Company legal name
- Crunchbase identifies the maker's legal name as Exit Games GmbH.Read 15 Oct 2026 · crunchbase.com
- Company ownership
- LinkedIn describes Photon Engine as privately held.Read 15 Oct 2026 · linkedin.com
- Company size
- LinkedIn lists Photon Engine's company size as 11–50 employees.Read 15 Oct 2026 · linkedin.com
- Custom events
- The client API supports events, custom properties, room and player views, and network statistics.Read 15 Oct 2026 · doc.photonengine.com
- Developer adoption
- Crunchbase says Photon is used by more than 330,000 game developers.Read 15 Oct 2026 · crunchbase.com
- Documentation depth
- Documentation includes getting started, API reference, release notes, authentication, regions, rooms, encryption, traffic statistics, network simulation and PlayFab integration.Read 15 Oct 2026 · doc.photonengine.com
- Enterprise security
- Enterprise Cloud includes dedicated servers, service-level guarantees, priority operations support, server plug-ins, and multi-layered DDoS protection.Read 30 Sep 2026 · photonengine.com
- Funding record
- Crunchbase shows five funding rounds and a corporate round involving Skillz, but does not expose total funding amounts in the public view.Read 15 Oct 2026 · crunchbase.com
- Game modes
- It supports synchronous and asynchronous turn-based gameplay, with room rejoin after disconnection.Read 30 Sep 2026 · photonengine.com
- Independent integration documentation
- Microsoft's PlayFab quickstart requires a Photon Realtime App ID and supports optional Photon Chat integration.Read 15 Oct 2026 · learn.microsoft.com
- Licence
- The SDK is proprietary under Exit Games end-user licence terms and requires an Exit Games account and App ID; it is not presented as open source.Read 15 Oct 2026 · github.com
- Licence termination
- The licence terms require use rights and software access to end when the agreement terminates, with software copies deleted and outstanding fees paid.Read 15 Oct 2026 · photonengine.com
- Limit: C API
- Realtime Core's C API currently cannot manually select a region and remains fixed to default region selection.Read 15 Oct 2026 · doc.photonengine.com
- Limit: China deployment
- China mainland access requires Photon approval, a separate App ID/build and a local name server; cross-border webhook and authentication connections may be unreliable.Read 15 Oct 2026 · doc.photonengine.com
- Limit: low-level scope
- Because Realtime is a low-level networking layer, teams must implement game-specific simulation and gameplay systems themselves.Read 15 Oct 2026 · doc.photonengine.com
- Limit: PlayFab legacy path
- Photon's PlayFab documentation warns that CloudScript Classic webhooks are deprecated and may fail for titles without legacy paid access.Read 15 Oct 2026 · doc.photonengine.com
- Matchmaking
- Realtime supports random and filtered matchmaking between players.Read 15 Oct 2026 · doc.photonengine.com
- Notable release
- Realtime 5.1.18, released 12 August 2026, fixed a WebSocket transport race and changed matchmaking timestamps to UTC.Read 15 Oct 2026 · doc.photonengine.com
- Persistence
- HTTP webhooks can persist player data, room data, properties, and the event cache to Photon Cloud or the developer’s own storage.Read 30 Sep 2026 · photonengine.com
- Platform constraint
- The Realtime .NET SDK is only tested for Windows applications, while the Unity SDK lists Windows, macOS, Linux, Android, iOS, consoles, and XR devices.Read 30 Sep 2026 · doc.photonengine.com
- PlayFab integration
- Microsoft's PlayFab integration supports Photon player authentication and room-event callbacks through CloudScript.Read 15 Oct 2026 · learn.microsoft.com
- Privacy compliance
- Photon states alignment with GDPR and COPPA in addition to ISO 27001:2022 certification.Read 15 Oct 2026 · blog.photonengine.com
- Region selection
- Clients can use default, manual or lowest-latency region selection, while matchmaking is isolated within each region.Read 15 Oct 2026 · doc.photonengine.com
- Rooms and lobbies
- The service provides room and lobby management for grouping players into multiplayer sessions.Read 15 Oct 2026 · photonengine.com
- Scale and hosting
- Photon Cloud hosts and scales applications across global regions; the product page describes scaling from a few users to tens of thousands of concurrent users.Read 30 Sep 2026 · photonengine.com
- SDKs
- Official Realtime SDK variants include Unity/C# and .NET, while Realtime Core supplies C++, a flat C API and a C# wrapper.Read 15 Oct 2026 · doc.photonengine.com
- Security certification
- Photon says its ISO 27001:2022 audit in 2025 found no major or minor deviations.Read 15 Oct 2026 · blog.photonengine.com
- Self-hosting
- Realtime Core can connect to a self-hosted Photon Server by supplying a custom name-server address.Read 15 Oct 2026 · doc.photonengine.com
- Supported targets
- The Unity SDK lists Windows, macOS, Linux, Android, iOS, PlayStation, Nintendo Switch, Xbox and XR targets.Read 15 Oct 2026 · doc.photonengine.com
- System requirements
- Realtime Unity requires Unity 2022.3.x or newer, and the .NET SDK requires a .NET Standard 2.0-compatible project.Read 15 Oct 2026 · doc.photonengine.com
- Transport
- Photon Cloud supports Reliable UDP, TCP, HTTP, and WebSockets for client-to-server communication.Read 30 Sep 2026 · photonengine.com
- Transport protocols
- The SDK exposes UDP, TCP, unencrypted WebSocket and encrypted WebSocket transports.Read 15 Oct 2026 · doc.photonengine.com
- Webhooks and WebRPC
- Photon can call customer webhooks and WebRPC endpoints for room and event processing.Read 15 Oct 2026 · doc.photonengine.com
Plans and prices
20 CCU Development Only Free 20 simultaneous users · 60.0 GB traffic/month · development only · no CCU burst Read 15 Oct 2026 · photonengine.com
Development Only — 20 CCU Free 20 concurrent users · 60.0 GB traffic/month · development only · no CCU burst Read 30 Sep 2026 · photonengine.com
Premium Cloud $0.29 a month invoiced by monthly CCU usage $580 minimum/month · 2,000 CCU included · 3.0 GB traffic per peak CCU/month · auto-scaling to 50,000 CCU · DDoS protection Read 15 Oct 2026 · photonengine.com
100 CCU $95, paid once once for 12 months 100 simultaneous users · 0.3 TB traffic/month · games only · no CCU burst · about 40k MAU Read 15 Oct 2026 · photonengine.com
500 CCU $95 a month monthly 500 simultaneous users · 1.5 TB traffic/month · games only · CCU burst Read 15 Oct 2026 · photonengine.com
1000 CCU $185 a month monthly 1,000 simultaneous users · 3.0 TB traffic/month · games only · CCU burst Read 15 Oct 2026 · photonengine.com
2000 CCU $370 a month monthly 2,000 simultaneous users · 6.0 TB traffic/month · games only · CCU burst Read 15 Oct 2026 · photonengine.com
Enterprise Cloud Priced on request Dedicated managed environment · unlimited titles · SLA · priority operations support · dedicated servers · server-authoritative plugins Read 15 Oct 2026 · photonengine.com
Where Specifiction places it
- Game Networking Middleware#2 of 298.9
- Game Matchmaking Software#9 of 288.8