FishNet vs Photon Realtime
FishNet
fish-networking.gitbook.ioPhoton Realtime
photonengine.comSide by side
| Figure | FishNet | Photon Realtime |
|---|---|---|
| Price from | Free | $0.29/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 2 | 8 |
| Spec score · Game Networking Middleware | 8.7 (#3) | 8.9 (#2) |
| Integrations | The community integration list includes voice, server hosting and lobby tools, gameplay extensions, utilities, and Steamworks wrappers; the project says it does not officially maintain these assets or guarantee their support. | The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages. |
| Security | The documentation describes customizable authenticators that require a client to pass authentication before communicating with the game server. | Photon Engine states that it is ISO 27001:2022 certified and aligned with GDPR and CCPA; it says Photon Cloud does not store personally identifiable information. |
| Support | The docs direct users to troubleshooting guides and the official Discord community for help, and say Pro purchases can include priority support. | Photon offers public Discord, email contact and an authenticated support form. |
Plans
Photon Realtime
- 20 CCU Development OnlyFree
- Development Only — 20 CCUFree
- Premium Cloud$0.29 a month
- 100 CCU$95, paid once
- 500 CCU$95 a month
- 1000 CCU$185 a month
- 2000 CCU$370 a month
- Enterprise CloudPriced on request
In their own words
FishNet
FishNet is a networking solution for Unity games using a client-server model and a server-authoritative design. It supports dedicated servers, while developers can also run a server and client together for development and testing. Users may choose a host, including self-hosting or player-hosted servers, and the free plan has no CCU caps or paywalls. Its high-level API synchronizes state, logic, and objects; events and inheritance provide lower-level functionality. Built-in client-side prediction includes desynchronization smoothing and Rigidbody prediction, and Addressables support covers network scenes and prefabs. Other listed tools include buffered remote calls, area-of-interest controls, configurable SyncTypes, tick-based timing, and broadcasts. Customizable authenticators can require client authentication before server communication. Communication is unencrypted by default; FishyUnityTransport can enable DTLS for UDP or TLS for WebSocket. FishNet costs nothing. FishNet Pro costs $50, paid once and adds lag compensation and automatic removal of sensitive server logic from client builds. The documentation says prediction collider components currently support primitive shapes such as boxes, spheres, and circles.
Photon Realtime
Photon Realtime has no write-up on Specifiction yet; its figures are above.