Skip to content
SPECIFICTION
Get listed

Photon Fusion

photonengine.com

From $0.50/mo Free plan WebWindowsmacOSLinuxiOSAndroid

What it is

Photon Fusion is a state-transfer netcode SDK for multiplayer games made with Unity, Unreal, and Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, while lag compensation addresses the delay between a client firing and the server registering a possible hit. Developers can choose full-consistency replication or eventual-consistency replication, which uses less bandwidth per object. Available network topologies include dedicated server, client host, and shared authority. Engine availability has qualifications: the product page lists all three engines, while documentation marks Unreal as early access and says Godot early access is available by contacting Photon. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost. Free plans include a 100-CCU option and a development-only option for 20 concurrent users. A one-time 100-CCU plan costs 95.00 USD for 12 months; monthly plans include 125.00 USD for 500 CCU. Premium Cloud is billed at 0.50 USD per CCU per month, with a 1,000 USD monthly minimum. All plans include online documentation, samples, tutorials, video streams, and help with account, billing, and service-status issues.

Spec sheet

Product
Photon Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot.Read 30 Sep 2026 · photonengine.com
Support
All plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues.Read 30 Sep 2026 · photonengine.com
Headquarters
Hamburg, GermanyRead 28 Sep 2026 · photonengine.com
Cloud data handling
Photon says Photon Cloud processes only IP addresses and user IDs and stores no personally identifiable information on its servers.Read 30 Sep 2026 · photonengine.com
Cloud protection
Photon says its infrastructure is protected against DDoS attacks and that server access is restricted and continuously monitored.Read 30 Sep 2026 · photonengine.com
Deployment limit
The dedicated-server topology is described as a headless Unity build and requires third-party server orchestration at additional cost.Read 30 Sep 2026 · doc.photonengine.com
Engines and availability
Fusion is available for Unity, Unreal, and Godot; the product page lists all three, while current documentation marks Unreal as early access and Godot as available by contacting Photon for early access.Read 30 Sep 2026 · doc.photonengine.com
Lag compensation
Fusion compensates for the delay between a client firing a weapon and the server registering a potential hit.Read 30 Sep 2026 · photonengine.com
Network topologies
Fusion offers dedicated server, client host, and shared authority topologies.Read 30 Sep 2026 · photonengine.com
Premium support
Gaming Circle premium development support includes direct chat support for Photon products, exclusive samples, and access to a Circle Discord community.Read 30 Sep 2026 · photonengine.com
Replication
Fusion offers full-consistency and eventual-consistency replication algorithms, with eventual consistency using less bandwidth per object.Read 30 Sep 2026 · photonengine.com
Security certification
Photon Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.Read 30 Sep 2026 · photonengine.com
Simulation
Tick-based simulation supports client-side prediction and snapshot interpolation.Read 30 Sep 2026 · photonengine.com
Unity integration
Photon describes Fusion as a Unity Verified Solution and its SDK download page describes Fusion 2 as a high-performance state synchronization library for Unity.Read 30 Sep 2026 · photonengine.com

Plans and prices

Development Only 20 CCU Free Free Development only · 20 concurrent users · 60.0 GB traffic per month · no CCU burst Read 30 Sep 2026 · photonengine.com
Free 100 CCU Free Free One app per customer · Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst Read 30 Sep 2026 · photonengine.com
Premium Cloud $0.50 a month Per CCU, invoiced based on monthly usage; minimum fee $1,000 per month 2,000 CCU and 6.0 TB traffic included at minimum fee · Games only · Usage-based CCU auto-scaling · DDoS protected by default · Up to 50,000 CCU Read 30 Sep 2026 · photonengine.com
100 CCU $95, paid once One-time for 12 months Games only · Approx. 40k MAU · 0.3 TB traffic per month · no CCU burst Read 30 Sep 2026 · photonengine.com
500 CCU $125 a month Per month Games only · Approx. 200k MAU · 1.5 TB traffic per month · CCU burst included Read 30 Sep 2026 · photonengine.com
1000 CCU $250 a month Per month Games only · Approx. 400k MAU · 3.0 TB traffic per month · CCU burst included Read 30 Sep 2026 · photonengine.com
2000 CCU $500 a month Per month Games only · Approx. 800k MAU · 6.0 TB traffic per month · CCU burst included Read 30 Sep 2026 · photonengine.com
Enterprise Cloud Priced on request Contact us Dedicated managed cloud environment · Multiple unlimited-CCU titles · SLA · Priority operations support · Dedicated servers · Server authoritative plugins · Multi-layered DDoS protection Read 30 Sep 2026 · photonengine.com

Every Photon Fusion plan and price →

Strong points and limits

Strong points

  • Supports prediction and snapshot interpolation
  • Offers three network topologies
  • Free 100-CCU and development-only options
  • Eventual consistency uses less bandwidth per object

Limits

  • Unreal is marked early access
  • Godot early access requires contacting Photon
  • Dedicated servers need paid third-party orchestration
  • Premium Cloud has a 1,000 USD monthly minimum

Who it suits

Fusion suits game developers building multiplayer projects with supported engines and choosing among different network topologies. Its free plans may suit development or games within the listed capacity limits.

Photon Fusion in depth

Read the full write-up

Overview

Photon Fusion is a multiplayer networking SDK for game teams building with Unity, Unreal, or Godot. It suits developers who want control over simulation, replication, and network authority rather than a single fixed approach. Its main appeal is that flexibility; dedicated-server deployments still require separately arranged server orchestration.

Key features

Fusion’s tick-based simulation combines client-side prediction with snapshot interpolation, giving teams tools to keep play responsive while network updates arrive. Lag compensation accounts for the delay between a player firing and the server checking for a hit, a useful capability for games where shot timing matters.

Replication offers two distinct trade-offs. Full consistency favors consistent state, while eventual consistency uses less bandwidth per object; the latter can help teams manage traffic, but is not the choice when stronger consistency is the priority.

Teams can choose dedicated-server, client-host, or shared-authority topologies. Dedicated servers are headless Unity builds, and Photon requires third-party orchestration at additional cost. That makes Fusion less turnkey for teams seeking a managed server deployment out of the box. Matchmaking is supported, and the network model is hybrid. Rollback netcode is not supported.

Photon describes Fusion as a Unity Verified Solution. Unreal is marked early access in current documentation, while Godot access is by contacting Photon for early access, so teams on those engines should account for that availability distinction before committing.

Pricing

Fusion is freemium, but the free tiers are capped and the paid menu separates small fixed allowances from usage-based scaling.

Free 100 CCU: free, for one app per customer and games only. It allows approximately 40k MAU and 0.3 TB traffic per month, with no CCU burst. This is a bounded starting point, not a plan for handling traffic spikes.

Development Only 20 CCU: free, for development only, with 20 concurrent users and 60.0 GB traffic per month and no CCU burst. It fits testing and development, not a live game.

100 CCU: $95, paid once, billed one-time for 12 months. Games only, approximately 40k MAU and 0.3 TB traffic per month, with no CCU burst. Its low entry cost comes with a fixed annual term and the same stated traffic allowance as the free 100 CCU tier.

500 CCU: $125 a month, approximately 200k MAU and 1.5 TB traffic per month, with CCU burst included. This is a more flexible fit for a live game with moderate concurrency.

1000 CCU: $250 a month, approximately 400k MAU and 3.0 TB traffic per month, with CCU burst included.

2000 CCU: $500 a month, approximately 800k MAU and 6.0 TB traffic per month, with CCU burst included.

Premium Cloud: $0.50 a month, billed per CCU based on monthly usage, with a $1,000 per month minimum fee. That minimum includes 2,000 CCU and 6.0 TB traffic; games only, usage-based CCU auto-scaling, DDoS protection by default, and capacity up to 50,000 CCU. It suits teams that need scaling beyond fixed tiers and can support the minimum commitment.

Enterprise Cloud: custom pricing. It provides a dedicated managed cloud environment, multiple titles with unlimited CCU, an SLA, priority operations support, dedicated servers, server-authoritative plugins, and multi-layered DDoS protection. This is the option for larger deployments that need dedicated infrastructure and operational commitments.

All plans include online documentation, free samples, tutorials, video streams, and help with account, billing, and service-status issues. Gaming Circle premium development support adds direct chat support for Photon products, exclusive samples, and a Circle Discord community.

Platforms

Supported platforms include Windows 10/11, macOS, iOS, visionOS, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Android, and WebGL. The platform range is broad, but engine availability is not uniform: Unity is the clearest fit, while Unreal and Godot have early-access conditions.

Fusion supports UDP, TCP, WebSockets, and Secure WebSockets. Photon says it is certified to ISO 27001:2022 and aligned with GDPR and CCPA. Photon also says its cloud processes IP addresses and user IDs, stores no personally identifiable information on its servers, and protects its infrastructure against DDoS attacks with restricted, continuously monitored server access.

Who it's for

Fusion is a strong candidate for Unity teams that need prediction, lag compensation, configurable replication, and a choice of authority topology. Its fixed tiers suit games with reasonably predictable concurrency and traffic; Premium Cloud is better aligned with teams that need usage-based scaling and can meet the $1,000 monthly minimum. Teams that require rollback netcode, unrestricted free production capacity, or dedicated-server operations without separate orchestration should look elsewhere.

Pros and cons

Pros: Prediction, snapshot interpolation, and lag compensation address distinct responsiveness and hit-registration needs.

Pros: Full- and eventual-consistency replication let teams trade consistency for lower per-object bandwidth.

Pros: Three topology options and support for a wide range of platforms give teams meaningful deployment choices.

Cons: Dedicated-server topology requires a headless Unity build and third-party orchestration at additional cost.

Cons: The free live-game tier has a 0.3 TB monthly traffic allowance and no CCU burst; the 20-CCU free tier is development-only.

Cons: Premium Cloud’s $1,000 monthly minimum makes its auto-scaling model a poor fit for small projects.

Cons: Unreal and Godot have early-access constraints, and rollback netcode is absent.

Alternatives

For another Photon option, Photon Quantum is freemium and offers a free development tier for 20 connected users with 60.0 GB monthly traffic; consider it when that alternative better fits your engine and project requirements.

Photon Realtime is another freemium Photon product with a 20-CCU development tier and 60.0 GB monthly traffic, worth comparing when a separate Photon networking option is a better fit.

Normcore offers a free Public plan with unlimited applications, concurrent users, and rooms, plus 100 room hours; consider it if those stated free-plan allowances matter more than Fusion’s topology and simulation choices.

Colyseus offers a free, self-hosted open-source plan with community support and no restrictions, making it a fit for teams that prefer operating their own servers without CCU restrictions.

FishNet is a free Unity networking solution with no CCU caps or paywalls; it is worth considering if avoiding usage-based concurrency limits is the priority.

Netick is free and offers server-authoritative state-sync networking for Unity; consider it when that model suits the project and its Pro-only Interest Management and Lag Compensation are acceptable trade-offs.

Mirror Networking is free and open source under MIT, with no paywalls or CCU costs; it suits teams prioritizing those terms.

SmartFoxServer offers a free Community Edition with 100 concurrent users and full features, a straightforward alternative to compare for a smaller deployment.

Browse the Game Networking Middleware directory for more options.

Verdict

Choose Photon Fusion for a Unity multiplayer game that benefits from prediction, lag compensation, replication choices, and flexible authority topologies. Its clearest drawback is that dedicated-server operations need separate orchestration, while the most scalable cloud plan carries a $1,000 monthly minimum. Teams that need turnkey server operations, rollback netcode, or fewer engine-access caveats should compare alternatives first.

Verdict

Fusion provides several simulation, replication, and topology options for multiplayer game networking. Check engine availability and the plan’s CCU and traffic limits before choosing a deployment.

Where Specifiction places it

Alternatives to Photon FusionAll alternatives →