Photon Fusion
- 1Runs onAndroid, iOS, Linux, Mac, self-hosted, Web, Windows
- 2CostsFree plan · paid from $0.50/mo
- 3Network modelhybrid
- 4Supported platformsWindows 10/11, macOS, iOS, visionOS, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Android, WebGL
- 5MatchmakingYes
- 6Rollback netcodeNo
- 7Transport protocolsUDP, TCP, WebSockets, Secure WebSockets

Overview
Photon Fusion is a state-transfer netcode SDK for multiplayer games made with Unity, Unreal, and Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, while lag compensation addresses the delay between a client firing and the server registering a possible hit. Developers can choose full-consistency replication or eventual-consistency replication, which uses less bandwidth per object. Available network topologies include dedicated server, client host, and shared authority. Engine availability has qualifications: the product page lists all three engines, while documentation marks Unreal as early access and says Godot early access is available by contacting Photon. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost. Free plans include a 100-CCU option and a development-only option for 20 concurrent users. A one-time 100-CCU plan costs 95.00 USD for 12 months; monthly plans include 125.00 USD for 500 CCU. Premium Cloud is billed at 0.50 USD per CCU per month, with a 1,000 USD monthly minimum. All plans include online documentation, samples, tutorials, video streams, and help with account, billing, and service-status issues.
Who it is for
Fusion suits game developers building multiplayer projects with supported engines and choosing among different network topologies. Its free plans may suit development or games within the listed capacity limits.
What is good
- Supports prediction and snapshot interpolation
- Offers three network topologies
- Free 100-CCU and development-only options
- Eventual consistency uses less bandwidth per object
What to know first
- Unreal is marked early access
- Godot early access requires contacting Photon
- Dedicated servers need paid third-party orchestration
- Premium Cloud has a 1,000 USD monthly minimum
Verdict
Fusion provides several simulation, replication, and topology options for multiplayer game networking. Check engine availability and the plan’s CCU and traffic limits before choosing a deployment.
Photon Fusion plans and pricing
All plansCompared on game networking middleware
- Free plan
- Yesphotonengine.com
- Paid from
- $95/mophotonengine.com
- Network model
- hybridphotonengine.com
- Supported platforms
- Windows 10/11, macOS, iOS, visionOS, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Android, WebGLphotonengine.com
- Matchmaking
- Yesphotonengine.com
- Rollback netcode
- Nophotonengine.com
- Transport protocols
- UDP, TCP, WebSockets, Secure WebSocketsphotonengine.com
Facts
- Product
- Photon Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot.photonengine.com · 30 Sept 2026
- Simulation
- Tick-based simulation supports client-side prediction and snapshot interpolation.photonengine.com · 30 Sept 2026
- Lag compensation
- Fusion compensates for the delay between a client firing a weapon and the server registering a potential hit.photonengine.com · 30 Sept 2026
- Replication
- Fusion offers full-consistency and eventual-consistency replication algorithms, with eventual consistency using less bandwidth per object.photonengine.com · 30 Sept 2026
- Network topologies
- Fusion offers dedicated server, client host, and shared authority topologies.photonengine.com · 30 Sept 2026
- Engines and availability
- Fusion is available for Unity, Unreal, and Godot; the product page lists all three, while current documentation marks Unreal as early access and Godot as available by contacting Photon for early access.doc.photonengine.com · 30 Sept 2026
- Unity integration
- Photon describes Fusion as a Unity Verified Solution and its SDK download page describes Fusion 2 as a high-performance state synchronization library for Unity.photonengine.com · 30 Sept 2026
- Deployment limit
- The dedicated-server topology is described as a headless Unity build and requires third-party server orchestration at additional cost.doc.photonengine.com · 30 Sept 2026
- Security certification
- Photon Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.photonengine.com · 30 Sept 2026
- Cloud data handling
- Photon says Photon Cloud processes only IP addresses and user IDs and stores no personally identifiable information on its servers.photonengine.com · 30 Sept 2026
- Cloud protection
- Photon says its infrastructure is protected against DDoS attacks and that server access is restricted and continuously monitored.photonengine.com · 30 Sept 2026
- Support
- All plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues.photonengine.com · 30 Sept 2026
- Premium support
- Gaming Circle premium development support includes direct chat support for Photon products, exclusive samples, and access to a Circle Discord community.photonengine.com · 30 Sept 2026
Company
- Headquarters
- Hamburg, Germanyphotonengine.com · 28 Sept 2026
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Sources
- photonengine.com/fusion· checked 30 Sept 2026
- doc.photonengine.com/photon/current/photon-products· checked 30 Sept 2026
- photonengine.com/sdks· checked 30 Sept 2026
- photonengine.com/compliance· checked 30 Sept 2026
- photonengine.com/fusion/pricing· checked 30 Sept 2026





