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SPECIFICTION
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Photon Fusion vs Photon Realtime

Photon Fusion

photonengine.com

Photon Realtime

photonengine.com

Side by side

FigurePhoton FusionPhoton Realtime
Price from$0.50/mo$0.29/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Self-hostedYesYes
Plans published88
Spec score · Game Networking Middleware8.2 (#9)8.9 (#2)
HeadquartersHamburg, GermanyHamburg, Germany
ProductPhoton Fusion is a state-transfer netcode SDK for multiplayer games made for Unity, Unreal, and Godot.Photon Realtime is a cloud-hosted networking service for building cross-platform real-time multiplayer games.
Security certificationPhoton Engine says it is certified to ISO 27001:2022 and aligned with data protection regulations including GDPR and CCPA.Photon says its ISO 27001:2022 audit in 2025 found no major or minor deviations.
SupportAll plans include online documentation, free samples, tutorials, video streams, and assistance with account, billing, and service-status issues.Photon offers public Discord, email contact and an authenticated support form.

Plans

Photon Fusion

  • Development Only 20 CCUFree
  • Free 100 CCUFree
  • Premium Cloud$0.50 a month
  • 100 CCU$95, paid once
  • 500 CCU$125 a month
  • 1000 CCU$250 a month
  • 2000 CCU$500 a month
  • Enterprise CloudPriced on request

Photon Fusion pricing →

Photon Realtime

  • 20 CCU Development OnlyFree
  • Development Only — 20 CCUFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month
  • 2000 CCU$370 a month
  • Enterprise CloudPriced on request

Photon Realtime pricing →

In their own words

Photon Fusion

Photon Fusion is a state-transfer netcode SDK for multiplayer games made with Unity, Unreal, and Godot. Its tick-based simulation supports client-side prediction and snapshot interpolation, while lag compensation addresses the delay between a client firing and the server registering a possible hit. Developers can choose full-consistency replication or eventual-consistency replication, which uses less bandwidth per object. Available network topologies include dedicated server, client host, and shared authority. Engine availability has qualifications: the product page lists all three engines, while documentation marks Unreal as early access and says Godot early access is available by contacting Photon. Dedicated-server use is described as a headless Unity build and requires third-party server orchestration at additional cost. Free plans include a 100-CCU option and a development-only option for 20 concurrent users. A one-time 100-CCU plan costs 95.00 USD for 12 months; monthly plans include 125.00 USD for 500 CCU. Premium Cloud is billed at 0.50 USD per CCU per month, with a 1,000 USD monthly minimum. All plans include online documentation, samples, tutorials, video streams, and help with account, billing, and service-status issues.

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Photon Realtime

Photon Realtime has no write-up on Specifiction yet; its figures are above.

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