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SPECIFICTION
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GameNetworkingSockets vs Photon Realtime

GameNetworkingSockets

github.com

Photon Realtime

photonengine.com

Side by side

FigureGameNetworkingSocketsPhoton Realtime
Price fromFree$0.29/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
Android—Yes
APIYesYes
Self-hostedYesYes
Plans published18
Spec score · Game Networking Middleware8.2 (#8)8.9 (#2)
IntegrationsThird-party language bindings are listed for C#, Go, and Rust.The documented Realtime SDK variants are for Unity and .NET, and Photon’s SDK downloads also include JavaScript and native platform packages.

Plans

GameNetworkingSockets

  • Open-source libraryFree

GameNetworkingSockets pricing →

Photon Realtime

  • 20 CCU Development OnlyFree
  • Development Only — 20 CCUFree
  • Premium Cloud$0.29 a month
  • 100 CCU$95, paid once
  • 500 CCU$95 a month
  • 1000 CCU$185 a month
  • 2000 CCU$370 a month
  • Enterprise CloudPriced on request

Photon Realtime pricing →

In their own words

GameNetworkingSockets

GameNetworkingSockets is a free BSD-3-Clause transport library for games that sends reliable and unreliable messages over UDP. It handles messages larger than the underlying MTU through fragmentation and reassembly, with retransmission for reliable messages. Packets use AES-GCM-256, while Curve25519 supports key exchange and certificate signatures. Peer-to-peer connections can use Google WebRTC ICE for NAT traversal, with an option to plug in a signaling service. Multiple message lanes can share one connection under strict priorities or weighted bandwidth rules. Included diagnostics simulate packet latency and loss and measure detailed statistics. The library is written in C++ and also exposes a plain C interface; third-party bindings are listed for C#, Go, and Rust. Build instructions cover Linux, Windows, macOS, and iOS. Steam is not required for the open-source library, but authentication, signaling, and Steam Datagram Relay remain Steam-only services. Higher-level entity serialization, delta encoding, and compression are not included.

Visit github.com

Photon Realtime

Photon Realtime has no write-up on Specifiction yet; its figures are above.

Visit photonengine.com