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FishNet vs GameNetworkingSockets

FishNet

fish-networking.gitbook.io

GameNetworkingSockets

github.com

Side by side

FigureFishNetGameNetworkingSockets
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYes—
API—Yes
Self-hostedYesYes
Plans published21
Spec score · Game Networking Middleware8.7 (#3)8.2 (#8)
IntegrationsThe community integration list includes voice, server hosting and lobby tools, gameplay extensions, utilities, and Steamworks wrappers; the project says it does not officially maintain these assets or guarantee their support.Third-party language bindings are listed for C#, Go, and Rust.
PurposeFishNet is a free networking solution for Unity games.GameNetworkingSockets is a basic transport layer for games that sends reliable and unreliable messages over UDP.

Plans

FishNet

  • FishNetFree
  • FishNet Pro$50, paid once

FishNet pricing →

GameNetworkingSockets

  • Open-source libraryFree

GameNetworkingSockets pricing →

In their own words

FishNet

FishNet is a networking solution for Unity games using a client-server model and a server-authoritative design. It supports dedicated servers, while developers can also run a server and client together for development and testing. Users may choose a host, including self-hosting or player-hosted servers, and the free plan has no CCU caps or paywalls. Its high-level API synchronizes state, logic, and objects; events and inheritance provide lower-level functionality. Built-in client-side prediction includes desynchronization smoothing and Rigidbody prediction, and Addressables support covers network scenes and prefabs. Other listed tools include buffered remote calls, area-of-interest controls, configurable SyncTypes, tick-based timing, and broadcasts. Customizable authenticators can require client authentication before server communication. Communication is unencrypted by default; FishyUnityTransport can enable DTLS for UDP or TLS for WebSocket. FishNet costs nothing. FishNet Pro costs $50, paid once and adds lag compensation and automatic removal of sensitive server logic from client builds. The documentation says prediction collider components currently support primitive shapes such as boxes, spheres, and circles.

Visit fish-networking.gitbook.io

GameNetworkingSockets

GameNetworkingSockets is a free BSD-3-Clause transport library for games that sends reliable and unreliable messages over UDP. It handles messages larger than the underlying MTU through fragmentation and reassembly, with retransmission for reliable messages. Packets use AES-GCM-256, while Curve25519 supports key exchange and certificate signatures. Peer-to-peer connections can use Google WebRTC ICE for NAT traversal, with an option to plug in a signaling service. Multiple message lanes can share one connection under strict priorities or weighted bandwidth rules. Included diagnostics simulate packet latency and loss and measure detailed statistics. The library is written in C++ and also exposes a plain C interface; third-party bindings are listed for C#, Go, and Rust. Build instructions cover Linux, Windows, macOS, and iOS. Steam is not required for the open-source library, but authentication, signaling, and Steam Datagram Relay remain Steam-only services. Higher-level entity serialization, delta encoding, and compression are not included.

Visit github.com