Skip to content
SPECIFICTION
Get listed

Controller Companion vs GameFlow

Controller Companion

controllercompanion.com

GameFlow

github.com

Side by side

FigureController CompanionGameFlow
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
Self-hosted—Yes
Plans published41
Spec score · Game Controller Mapper Software8.5 (#4)8.9 (#1)
PurposeController Companion lets users control a PC desktop with a game controller, including mouse, keyboard, and media controls.GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output.
What it doesController Companion lets a game controller operate the Windows desktop, including mouse, keyboard and media functions.GameFlow transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output.

Plans

Controller Companion

  • Controller Companion (Steam)$2.99, paid once
  • Controller Companion (Steam)$2.99, paid once
  • Controller Companion (itch.io)$3, paid once
  • Controller Companion (itch.io)$3, paid once

Controller Companion pricing →

GameFlow

  • FreeFree

GameFlow pricing →

In their own words

Controller Companion

Controller Companion has no write-up on Specifiction yet; its figures are above.

Visit controllercompanion.com

GameFlow

GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.

Visit github.com