Controller Companion vs PowerAim
Controller Companion
controllercompanion.comPowerAim
poweraim.deSide by side
| Figure | Controller Companion | PowerAim |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Plans published | 4 | 1 |
| Spec score · Controller Mapping Software | 8.4 (#6) | 8.0 (#13) |
| Purpose | Controller Companion lets users control a PC desktop with a game controller, including mouse, keyboard, and media controls. | PowerAim captures the screen, runs a YOLOv8 model, and moves the mouse or a virtual controller toward detected targets. |
| Support | The maker's homepage directs questions to [email protected]. | The project accepts optional support, and its documentation links to contact and support resources. |
| System requirements | Minimum requirements are Windows 7 and an XInput controller; Windows 10 is recommended. | Minimum requirements are Windows 10 1903 or Windows 11 x64, a 4-core 2.5 GHz CPU, 4 GB RAM, a DirectX 11 GPU with 2 GB VRAM and 500 MB disk space. |
| What it does | Controller Companion lets a game controller operate the Windows desktop, including mouse, keyboard and media functions. | PowerAim captures the desktop, runs a YOLOv8 ONNX model and moves mouse or virtual-controller input toward detected targets. |
Plans
Controller Companion
- Controller Companion (Steam)$2.99, paid once
- Controller Companion (Steam)$2.99, paid once
- Controller Companion (itch.io)$3, paid once
- Controller Companion (itch.io)$3, paid once
In their own words
Controller Companion
Controller Companion has no write-up on Specifiction yet; its figures are above.
PowerAim
PowerAim is a free Windows tool that captures the screen, runs a YOLOv8 model, and moves a mouse or virtual controller toward detected targets. It reads screen images rather than game memory, and its maker says it can work with any game. Aim settings can be organized into profiles with smoothing, optional tracking, and prediction. A virtual Xbox stick provides controller aiming, while controller input can be mapped to keyboard input in both directions. The HUD reader can read ammo, health, or weapon names and use conditions to gate triggers or switch profiles. AutoPlay can send detections and OCR context to a local Ollama model for scripted actions. Anti-recoil profiles record and replay recoil patterns or use image-based compensation. Custom tools combine movement, clicks, key sends, executable launches, and delays. The maker says it runs locally without telemetry and does not read or write game memory, inject code, or load a kernel driver. DirectML supports AMD, Intel, and NVIDIA GPUs; CUDA requires NVIDIA hardware and its runtime. Installer and portable ZIP builds are available.