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ControllerKeys vs GameFlow

ControllerKeys

kevintang.xyz

GameFlow

github.com

Side by side

FigureControllerKeysGameFlow
Price from—Free
Free plan—Yes
Free trialYes—
Open source—Yes
Web—Yes
Windows—Yes
macOSYesYes
Linux—Yes
Self-hosted—Yes
Plans published11
Spec score · Game Controller Mapper Software7.9 (#11)8.9 (#1)
AudienceThe maker describes the app as designed for productivity, coding, browsing, accessibility, presentations, and general Mac use.The project describes itself as cross-platform gamepad tooling for anyone.
ProfilesProfiles can switch automatically based on the active app, be imported from GitHub or Stream Deck V2, and be exported and shared.Profiles are human-editable JSON documents that can be created, duplicated, renamed, imported and exported.
PurposeControllerKeys turns game controllers or an Apple TV Siri Remote into keyboard and mouse input for a Mac.GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output.

Plans

ControllerKeys

  • ControllerKeys license$19.99, paid once

ControllerKeys pricing →

GameFlow

  • FreeFree

GameFlow pricing →

In their own words

ControllerKeys

ControllerKeys has no write-up on Specifiction yet; its figures are above.

Visit kevintang.xyz

GameFlow

GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.

Visit github.com