COSMIC PLAY vs Unity Version Control
COSMIC PLAY
cosmicplayfun.liveUnity Version Control
unity.comSide by side
| Figure | COSMIC PLAY | Unity Version Control |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 9 |
| Spec score · Game Analytics Software | 7.0 (#30) | 8.6 (#7) |
| Integrations | The data page mentions multi-platform SDKs, log streams, and third-party connectors, but does not name specific integrations. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | The site names game development, QA, content and operations, data analyst, and product and design teams as users of its AI capabilities. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Security | The about page claims enterprise-grade security and compliance frameworks for handling player data across jurisdictions, but names no specific certifications or standards. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
COSMIC PLAY
COSMIC PLAY has no write-up on Specifiction yet; its figures are above.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.