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SPECIFICTION
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CoSMOS vs MacCE

CoSMOS

cheathappens.com

MacCE

github.com

Side by side

FigureCoSMOSMacCE
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYes—
macOS—Yes
LinuxYes—
Plans published10
Spec score · Game Memory Editors7.8 (#6)6.8 (#20)
PurposeCoSMOS is a self-service gamehacking tool for users who want to modify their own games while waiting for trainers.MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers.

Plans

CoSMOS

  • CoSMOSFree

CoSMOS pricing →

MacCE

No plans published.

MacCE pricing →

In their own words

CoSMOS

CoSMOS is a free self-service gamehacking tool for people who want to modify their own games while waiting for trainers. It is offered in Steam Deck, PC Beginner, and PC Advanced versions, with options for beginners and experienced gamehackers. The Steam Deck edition is a native application for Linux and Steam Deck, with a simplified memory scanner and built-in disassembler. PC Beginner is integrated with Cheat Happens Aurora. PC Advanced includes a memory scanner, VEH debugger, script engine, disassembler, dump viewer, speedhack, .NET assembly explorer, reference search, process viewers, and script editor; its listed version is 6.1.5. CoSMOS uses hardware-accelerated scans and can read and import 99% of CheatEngine tables. The free tool requires no registration, has no locked features, and includes no adware or hidden software. Cheat Happens provides technical support through its message board. The maker advises using cheats and trainers offline only and says it does not make cheats for online or multiplayer games.

Visit cheathappens.com

MacCE

MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.

Visit github.com