CPU Computer Simulators vs myPhysicsLab
CPU Computer Simulators
physport.orgmyPhysicsLab
myphysicslab.comSide by side
| Figure | CPU Computer Simulators | myPhysicsLab |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Physics Simulation Software | 7.7 (#44) | 8.8 (#4) |
| Delivery mode | desktop | hybrid |
| Free plan | Yes | Yes |
| Integrations | PhysPort lists Peer Instruction, PhET Interactive Simulations, Tutorials in Introductory Physics, and other compatible methods. | The maker documents sharing simulation URLs by email and customizing simulations with JavaScript; it does not list third-party integrations on the pages reviewed. |
| Lesson library | Yes | Yes |
| Offline access | Yes | Yes |
| Purpose | CPU Computer Simulators is a suite of computer simulations for teaching physics and physical science. | myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters. |
| Support | PhysPort provides no guarantees or support for this software. | The author identifies himself as Erik Neumann and provides an email address on the home page; no support plan is listed there. |
Plans
In their own words
CPU Computer Simulators
CPU Computer Simulators has no write-up on Specifiction yet; its figures are above.
myPhysicsLab
myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.