CraftPBR vs Mixos Text to Texture
CraftPBR
craftpbr.comMixos Text to Texture
mixos.ioSide by side
| Figure | CraftPBR | Mixos Text to Texture |
|---|---|---|
| Price from | $19/mo | $8.99/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| iOS | — | Yes |
| Plans published | 4 | 4 |
| Spec score · AI Texture Generators | 7.9 (#9) | 8.2 (#2) |
| Support | The Studio plan includes priority support, and the site lists [email protected] for custom volume or team plans. | Pro includes email support, Max includes priority support, and vulnerability reports go to [email protected]. |
Plans
CraftPBR
- FreeFree
- One-time credit pack$9.99, paid once
- Pro$19 a month
- Studio$39 a month
Mixos Text to Texture
- FreeFree
- Pro$8.99 a month
- Max$17.99 a month
- Perpetual license$99, paid once
In their own words
CraftPBR
CraftPBR is a web tool for generating tileable PBR material sets from text prompts, with reference-photo generation available on Pro. A set includes albedo, normal, roughness, and height maps; exports also include metalness and derived ambient occlusion. The browser generator uses WebGPU, and the site says materials can be generated in under eight seconds. Users can adjust tiling, roughness, and normal strength, then preview materials on a sphere, cube, or cloth. Export presets are listed for Unreal, Unity, Godot, and Blender, with PNG as the export format. Community materials can be browsed, downloaded, forked, and remixed; published materials are free, remixable, and credited. Free-plan materials appear in the public Community library, while Pro projects can remain private. The Free plan provides 10 credits per month for 1K materials. Pro costs $19 a month and Studio costs $39 a month; a one-time credit pack costs 9.99 USD once. Monthly credits reset each cycle and do not roll over, while credit-pack credits never expire.
Mixos Text to Texture
Mixos Text to Texture turns a written description into an editable PBR material with base color, normal, roughness, metallic, and height channels. Auto-Texture applies a prompt across an entire mesh and returns editable layers, while generated materials tile seamlessly for larger surfaces. In a browser, modeling, sculpting, painting, and viewport rendering run locally with WebGPU or WebGL 2 fallback. The desktop app streams to Blender, Cinema 4D, and Unreal with automatic material updates. Mixos supports standard PBR maps and workflows involving GLB, glTF, USDZ, FBX, OBJ, and STL. The Free plan includes 10 trial AI credits, 100 MB cloud storage, and public Community generations, but no production export. Pro costs $8.99 a month, Max costs $17.99 a month, and a perpetual license costs $99 as a one-time purchase. Mixos says projects, models, textures, brushes, and prompts are not used to train AI models. The iPhone and iPad app includes Studio, Paint, and Mold and requires iOS 26 or later. Mixos states it has no SOC 2, ISO 27001, or equivalent audit, uptime guarantee, or service-level agreement.