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SPECIFICTION
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Creature vs Effekseer

Creature

kestrelmoon.com

Effekseer

effekseer.github.io

Side by side

FigureCreatureEffekseer
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
Web—Yes
WindowsYesYes
macOS—Yes
Linux—Yes
iOS—Yes
Android—Yes
Plans published51
Spec score · 2D Game Animation Software8.2 (#6)8.4 (#5)
LicensingEach purchase is a per-seat perpetual license and upcoming updates are free of charge.The documentation states that the runtime and tool use the MIT license and that texture and effect data is CC-0.
PurposeCreature is 2D animation software for game developers, digital artists and web designers.Effekseer is a tool for creating particle effects for games and movies.

Plans

Creature

  • Pro (upgrade from Basic)$99, paid once
  • TrialFree
  • Basic$50, paid once
  • Pro (Upgrade from Basic)$99, paid once
  • Enterprise$800, paid once

Creature pricing →

Effekseer

  • EffekseerFree

Effekseer pricing →

In their own words

Creature

Creature has no write-up on Specifiction yet; its figures are above.

Visit kestrelmoon.com

Effekseer

Effekseer is a free, open-source tool for creating particle effects for games and movies. It exports effects as 2D animations or 3D effects, with runtimes available for Windows, Mac OS X, Linux, iOS, Android, and Emscripten. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4, and Cocos2d-x; separate downloads also provide plugins or libraries for GodotEngine, RPGMakerMZ, WebGL, DXLibrary, and other listed integrations. Programmer libraries support DirectX 9/11/12, OpenGL, Metal, and Vulkan. The listed available version is 1.80.7. Version 1.80 adds collision settings, UV repetition for tracks and ribbons, movement-aligned rotation, additional spawning options, external-model emission sources, and directional billboarding. It supports direct loading of gltf, glb, obj, geo, and bgeo models. GPU particle simulation and CPU/GPU profiling are preview features that may not be available in all environments. The tool and runtime use the MIT license; texture and effect data use CC-0. Playing effects in a game requires separate runtime or library packages.

Visit effekseer.github.io