Effekseer
effekseer.github.io
What it is
Effekseer is a free, open-source tool for creating particle effects for games and movies. It exports effects as 2D animations or 3D effects, with runtimes available for Windows, Mac OS X, Linux, iOS, Android, and Emscripten. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4, and Cocos2d-x; separate downloads also provide plugins or libraries for GodotEngine, RPGMakerMZ, WebGL, DXLibrary, and other listed integrations. Programmer libraries support DirectX 9/11/12, OpenGL, Metal, and Vulkan. The listed available version is 1.80.7. Version 1.80 adds collision settings, UV repetition for tracks and ribbons, movement-aligned rotation, additional spawning options, external-model emission sources, and directional billboarding. It supports direct loading of gltf, glb, obj, geo, and bgeo models. GPU particle simulation and CPU/GPU profiling are preview features that may not be available in all environments. The tool and runtime use the MIT license; texture and effect data use CC-0. Playing effects in a game requires separate runtime or library packages.
Spec sheet
- Purpose
- Effekseer is a tool for creating particle effects for games and movies.Read 1 Oct 2026 · effekseer.github.io
- Integrations
- Official downloads include plugins or libraries for Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary and Cocos2d-x.Read 1 Oct 2026 · effekseer.github.io
- Support
- User support is provided through Twitter, GitHub, Slack, Discord and email for bug reports, requests and questions.Read 1 Oct 2026 · effekseer.github.io
- Exports
- Effects can be exported as 2D animations or 3D effects.Read 1 Oct 2026 · effekseer.github.io
- GPU and profiling
- Version 1.80 adds GPU-based particle simulation and a CPU/GPU profiler, both marked preview features that may not be available in all environments.Read 1 Oct 2026 · effekseer.github.io
- Graphics APIs
- Programmer libraries support DirectX 9/11/12, OpenGL, Metal and Vulkan.Read 1 Oct 2026 · effekseer.github.io
- Installation
- On Windows the editing tool runs from its Tool directory and does not modify the registry or anything else.Read 1 Oct 2026 · effekseer.github.io
- Latest version
- The site lists version 1.80.7 as available.Read 1 Oct 2026 · effekseer.github.io
- Licensing
- The documentation states that the runtime and tool use the MIT license and that texture and effect data is CC-0.Read 1 Oct 2026 · effekseer.github.io
- Model formats
- Version 1.80 supports directly loading gltf, glb, obj, geo and bgeo models.Read 1 Oct 2026 · effekseer.github.io
- Open source
- The official site describes Effekseer as a free, open-source program.Read 1 Oct 2026 · effekseer.github.io
- Particle features
- Version 1.80 adds collision settings, track and ribbon UV repetition, movement-aligned rotation, continuous and trigger spawning, external-model emission sources and directional billboarding.Read 1 Oct 2026 · effekseer.github.io
- Rendering platforms
- Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4 and Cocos2d-x, with effects available on Windows, Mac OS X, Linux, iOS, Android and Emscripten.Read 1 Oct 2026 · effekseer.github.io
- Sample assets
- User-contributed sample effects are free to use and edit in games or movies, with almost all distributed under CC-0.Read 1 Oct 2026 · effekseer.github.io
- Separate runtimes
- To play effects in a game, users must download separate runtime, Unity or DX library packages.Read 1 Oct 2026 · effekseer.github.io
Plans and prices
Strong points and limits
Strong points
- Exports effects as 2D animations or 3D effects
- Free and open-source under MIT licensing
- Libraries support DirectX, OpenGL, Metal, and Vulkan
- Directly loads five listed model formats
- Sample effects are free to use and edit
Limits
- Playing effects requires separate runtime or library packages
- GPU simulation and profiling are preview features
- Preview features may not work in all environments
Who it suits
Effekseer suits game and movie creators who need to build and export particle effects. Its runtime and library options also address programmers integrating effects with supported engines and graphics APIs.
Effekseer in depth
Read the full write-up
Effekseer is a free, open-source editor for particle effects used in games and movies. It is best for creators who need to author effects for several engines or graphics APIs. Its broad export reach is a strong advantage, though game playback requires a separate runtime package.
Overview
Effects can be exported as 2D animations or 3D effects, giving teams room to fit the output to a project’s needs. The tool and runtime use the MIT license, while texture and effect data are CC-0. User-contributed sample effects can be used and edited in games or movies, and almost all are distributed under CC-0.
On Windows, the editor runs from its Tool directory without modifying the registry or other system settings. That self-contained approach is convenient for keeping the editor separate from a workstation, but it does not eliminate the need to obtain a runtime package for playback in a game.
Key features
Version 1.80 adds collision settings, repeated UVs for tracks and ribbons, movement-aligned rotation, continuous and trigger-based spawning, external-model emission sources, and directional billboarding. These controls make Effekseer more capable for effects that depend on shaped trails, varied emission, or particle interaction, rather than only straightforward bursts.
Direct loading of gltf, glb, obj, geo, and bgeo models supports model-based emission sources without an additional conversion step in the stated workflow. The added GPU particle simulation and CPU/GPU profiler could help authors explore performance-sensitive effects, but both remain preview features and may not work in every environment. They should not be the basis of a production choice without checking suitability in the intended setup.
Effekseer spans DirectX, OpenGL, Unity, UnrealEngine4 and Cocos2d-x runtimes, while programmer libraries support DirectX 9/11/12, OpenGL, Metal and Vulkan. Official plugins or libraries also cover Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary and Cocos2d-x. That range is useful for teams with a defined integration target, but the separate package requirement means setup is not simply a matter of exporting an effect from the editor.
Pricing
Effekseer is free and open source: its plan costs nothing. There are no paid tiers or stated seat quotas, trial limits, or free-plan caps to weigh against the editor’s capabilities. The practical cost is integration work and obtaining the separate runtime, Unity or DX library package needed for playback.
Platforms
The editor is listed for Windows, macOS, Linux, Android, iOS and web. Runtime and library targets extend across desktop, mobile and web contexts, including Emscripten; the graphics libraries support DirectX, OpenGL, Metal and Vulkan. This breadth favors teams building for varied targets, although the right package depends on the intended engine or API.
Who it's for
Effekseer is a good fit for game and movie creators who need a dedicated particle-effect editor and want options across multiple engines or graphics APIs. Its free, permissively licensed tool and data make it particularly practical for projects that value reuse and integration flexibility. It is less suitable for someone seeking a single bundled editor-and-runtime setup, or for a production pipeline that depends on the new GPU simulation or profiler before those preview features are dependable in its environment.
Pros and cons
Pros: Free and open source, with MIT-licensed tool and runtime plus CC-0 texture and effect data; this leaves few licensing barriers to adopting and reusing effects.
Pros: A broad set of runtimes, libraries and official integrations gives teams options across engines, APIs and platforms.
Pros: Version 1.80 adds useful emission, collision, trail and model-source controls for more involved particle work.
Cons: Game playback requires a separate runtime or integration package, adding a setup step beyond authoring.
Cons: GPU simulation and profiling are preview features that may not be available in every environment, so they are not a safe foundation for a required production workflow.
Alternatives
For a broader set of animation and sprite-oriented choices, browse 2D Game Animation Software. Choose Live2D Cubism if its freemium model, free trial, and monthly indie plan suit your budget and platform needs. Rive is another freemium option with a free plan and support across desktop, mobile and web.
LoongBones may suit readers comfortable with paid monthly or annual membership plans. LibreSprite is a free, open-source alternative for readers looking for a different tool in a free software model. SkelForm is another free and open-source option, described as a 2D skeletal animator.
Choose Spine if a paid Essential plan and its supported-format exports are a better match. Spriter offers a free version with PNG and spritesheet animation plus basic animation features, alongside paid options. Pixelpart has a free demo for readers who want to consider a paid alternative.
Verdict
Choose Effekseer if you need a no-cost particle editor with broad engine and graphics-API reach, and can handle the separate runtime integration. Its licensing and range of targets are the strongest reasons to adopt it. Look elsewhere if a bundled playback workflow is essential or your production depends on its preview GPU simulation and profiling features.
Verdict
Effekseer offers a free effect editor with a wide range of runtime and library targets. Check whether your intended integration needs a separate package, and treat GPU simulation and profiling as preview features.
Where Specifiction places it
- 2D Game Animation Software#5 of 258.4