CRYENGINE vs MicroProfile
CRYENGINE
cryengine.comMicroProfile
github.comSide by side
| Figure | CRYENGINE | MicroProfile |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Profiling Software | 8.8 (#1) | 7.8 (#14) |
Plans
In their own words
CRYENGINE
CRYENGINE is a game engine for building projects targeting PC, consoles, mobile, web and VR. Its offering includes full source code, engine features and access to supported platforms. Developers can use C++, Lua or Schematyc visual scripting, along with multiplayer tools and mobile export. The Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow; physics simulations account for physical properties. The engine also includes particle tools, animation systems and a physics solution for dynamic destruction. CRYENGINE can be used for free under royalty-based licensing: a 5% royalty applies when a project ships, while the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and community channels include Discord and GitHub. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.
MicroProfile
MicroProfile is a free, embeddable C++ profiler supplied in a few files for adding profiling to a project. Developers mark code with timer macros and include microprofile.cpp. Its live view is opened in Chrome by visiting the profiler host on port 1338, and it can capture the last 30 frames by default. Captures are self-contained webpages that can be saved and shared; profile data can also be written to HTML or CSV. GPU timers support OpenGL, D3D11, D3D12, and Vulkan. Counters appear in live and capture views, and timeline markers cover longer-running unique timers. A detailed view can compare two captures, but not captures made with earlier versions. Experimental dynamic instrumentation supports Intel x86-64 on Windows, macOS, and Linux, with MICROPROFILE_DYNAMIC_INSTRUMENT_ENABLE and distorm required; Linux builds also need -rdynamic. Default per-thread profiling buffers allocate 2 MB, and GPU buffers default to 128 KB each. The project is MIT-licensed and lists Windows, macOS, Linux, and unspecified console support.