CRYENGINE vs Stride
CRYENGINE
cryengine.comStride
stride3d.netSide by side
| Figure | CRYENGINE | Stride |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Engine Software | 9.0 (#5) | 8.8 (#13) |
| Spec score · Game Development Software | 8.8 (#6) | 8.2 (#25) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Scripting languages | C++,Lua,Schematyc visual scripting | C# |
| Source code model | source_available | open_source |
| Target platforms | Windows,Linux,macOS,PlayStation,Xbox,Nintendo Switch,Android,iOS,Web,VR | Windows is currently supported; Android, iOS, Linux, and macOS are listed as experimental, and the engine supports most popular VR devices. |
| Visual scripting | Yes | Yes |
Plans
In their own words
CRYENGINE
CRYENGINE is a game engine for building projects targeting PC, consoles, mobile, web and VR. Its offering includes full source code, engine features and access to supported platforms. Developers can use C++, Lua or Schematyc visual scripting, along with multiplayer tools and mobile export. The Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow; physics simulations account for physical properties. The engine also includes particle tools, animation systems and a physics solution for dynamic destruction. CRYENGINE can be used for free under royalty-based licensing: a 5% royalty applies when a project ships, while the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and community channels include Discord and GitHub. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.
Stride
Stride is a free, open-source C# engine for building 2D and 3D games and interactive content on desktop and VR. Game Studio manages assets, scenes, sprites, interfaces and curves. The engine provides physics, navigation meshes, visual scripting, physically based materials, light probes, particles, post effects and customizable shaders, with DirectX 12 and Vulkan graphics APIs. C# 14, .NET 10, asynchronous scripting and hot reload are supported. Native Oculus and HTC Vive support includes VR previewing from the scene editor. Stride exports to Windows, Linux, Android and iOS, and is free to use, modify and distribute under the MIT license. Listed development requirements include Windows 10 or 11, an x64 CPU, a Direct3D 10-or-newer GPU, 4 GB RAM and 5 GB disk space. The project describes itself as community-driven, without full-time developers dedicated solely to its advancement.