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Dark Souls Remastered Archipelago vs Hollow Knight MultiWorld

Dark Souls Remastered Archipelago

github.com

Hollow Knight MultiWorld

github.com

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FigureDark Souls Remastered ArchipelagoHollow Knight MultiWorld
Price from——
Free plan——
Free trial——
Open source——
WindowsYesYes
LinuxYes—
Self-hosted—Yes
Plans published00
Spec score · Game Randomizer Tools7.7 (#7)7.5 (#12)
LicenseThe repository lists an MIT license.The repository lists the project under the LGPL-2.1 license.
PurposeDSAP is an Archipelago multiworld randomizer and client for Dark Souls Remastered.Hollow Knight MultiWorld is a Randomizer 4 add-on that distributes items across linked game files so players can receive items found in other players’ worlds.

In their own words

Dark Souls Remastered Archipelago

Dark Souls Remastered Archipelago (DSAP) is a free, open-source Archipelago multiworld randomizer and client for Dark Souls Remastered. It shuffles eligible item locations into a shared pool, so an item may appear elsewhere while its original location receives a replacement. Fogwall Sanity is enabled by default: required pool items can keep fog walls locked, and passing through a wall counts as a check. Players can configure starting equipment, weapon upgrades or infusions, location and region exclusions, and other randomization settings. Goals include defeating Gwyn, all 26 bosses, Manus, or Ornstein and Smough. Setup requires Archipelago Launcher 0.6.7 or newer, the dsr.apworld file, and the Windows x64 client; worlds can be hosted through the launcher or Archipelago.gg. Windows support covers the Steam release identified in the project notes. Linux use through Proton is preliminary. The implementation is beta and unstable, with occasional crashes and fog-wall key issues. The client must stay running during play, and the guide warns against FromSoftware network connections.

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Hollow Knight MultiWorld

Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0. MultiWorld distributes randomized items across linked game files for cooperative play, while the separate ItemSync add-on shares randomized pickups among players in a room. Players can use local randomizer mods, keep their own randomizer settings, choose nicknames shown when their items are collected elsewhere, and coordinate through a room code. The server assigns a random identifier to each randomization, allowing multiple sessions to run at once. Players can save, reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies. Documentation lists a public server and explains local hosting with MultiWorldServer.exe; WAN access requires forwarding port 38281. The project supports Windows, offers advanced customization, seed sharing, and multiworld support, and is licensed under LGPL-2.1. Detailed spoiler logs are planned.

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