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DarkRadiant vs Reloaded-II

DarkRadiant

darkradiant.net

Reloaded-II

reloaded-project.github.io

Side by side

FigureDarkRadiantReloaded-II
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published11
Spec score · Game Modding Tools8.0 (#5)7.5 (#16)
PurposeDarkRadiant is an open-source level editor for Doom 3 and The Dark Mod.Reloaded II is a universal, C# based game modding framework for x86 and x64 games.
SupportThe project directs users to The Dark Mod forums for discussion and its bugtracker for reporting issues.The FAQ directs users to GitHub Issues to report problems and advises consulting the application community when beginning mod development.

Plans

DarkRadiant

  • DarkRadiantFree

DarkRadiant pricing →

Reloaded-II

  • Reloaded-IIFree

Reloaded-II pricing →

In their own words

DarkRadiant

DarkRadiant is a free, open-source level editor for Doom 3 and The Dark Mod, with additional listed support for The Dark Mod 2.0, Quake 4, Quake 3, and XreaL. Its workspace includes a media browser, inspectors for surfaces, patches, and lights, plus layers, grouping, and selection sets. Model and material tools include a particle editor with real-time preview, model scaling, model and skin browsers, and UV editing. It imports classic Quake and idTech map formats and exports to Doom 3, Quake 4, and Quake 3 formats. Plugins for The Dark Mod cover Stim/Response, objectives, difficulty, and conversations, alongside AI and Readable tools. A Python script interface is available, and preferences can specify fs_game for working with other Doom 3 modifications. DarkRadiant runs on Windows, Linux, and macOS, although the FAQ says macOS builds are not fully tested. The editor does not install game resources; users must point it to a supported game before editing maps.

Visit darkradiant.net

Reloaded-II

Reloaded-II is a free, modular framework for creating mods for x86 and x64 games. Mods can be written in .NET and C#, and native mods are also supported; the project says they can use libraries and NuGet packages while running in isolation. The loader includes dependency ordering, early hooks, hot reload, real-time console and file logging, and Visual Studio debugging and profiling support. Its launcher manages multiple games and per-game mod sets, with built-in configuration, automatic updates and a mod downloader that offers one-click downloads on supported websites. The automatic installer installs Reloaded-II and runtimes in one click; the documentation says this usually takes under 30 seconds. The project says it does not modify game files and can be removed by deleting its folder. Windows users are directed to the installer, while Linux users are directed to a setup guide. Listed platforms include Windows, Linux via Wine or Proton, and macOS via Wine. The FAQ advises against using Reloaded-II with multiplayer games because games with effective anti-cheat may ban users.

Visit reloaded-project.github.io