DeepMotion Animate 3D vs NANSENSE Studio
DeepMotion Animate 3D
deepmotion.comNANSENSE Studio
nansense.comSide by side
| Figure | DeepMotion Animate 3D | NANSENSE Studio |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| iOS | — | Yes |
| API | Yes | — |
| Plans published | 5 | 3 |
| Spec score · Game Motion Capture Software | 8.1 (#9) | 8.0 (#12) |
| Headquarters | San Mateo, California, United States | Los Angeles, California, USA |
| Purpose | Animate 3D converts ordinary videos into 3D animations using markerless AI motion capture. | Studio processes inertial motion capture data in real time and includes tools to edit recordings, post-process them, and apply animation to character assets. |
| Support | The maker directs users to a contact support form and Discord for account help and troubleshooting. | Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected]. |
Plans
DeepMotion Animate 3D
- StarterPrice not published
- InnovatorPrice not published
- ProfessionalPrice not published
- StudioPrice not published
- FreemiumFree
NANSENSE Studio
- Character EngineFree
- Plugin LibraryFree
- Studio$1,799, paid once
In their own words
DeepMotion Animate 3D
DeepMotion Animate 3D turns video into 3D animation using markerless AI motion capture. It tracks body movement, facial expressions and hand gestures, including multiple subjects—up to eight people in a single video. Users can choose default characters, upload FBX, GLB or VRM characters, or create avatars with Ready Player Me and Avaturn. Tools include physics simulation, foot locking, hand-to-ground contact, motion smoothing and a Rotoscope Pose Editor. The service accepts MP4, MOV and AVI video; exports include FBX, BVH, MP4 and GLB, with GLB export available for custom characters. One credit covers one second of animation or one 3D pose; face and hand tracking each add 0.5 credit per second or pose. Monthly credits reset without carrying forward. The free account is for personal, non-commercial use; licensed animation requires a premium subscription. The maker says uploaded videos are private to the account holder. An API and real-time SDK are available, with pricing by contacting sales.
NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.