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DeepMotion Animate 3D vs SpriteShip

DeepMotion Animate 3D

deepmotion.com

SpriteShip

spriteship.com

Side by side

FigureDeepMotion Animate 3DSpriteShip
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
APIYesYes
Plans published54
Spec score · AI Game Asset Generators8.3 (#6)7.2 (#23)

Plans

DeepMotion Animate 3D

  • StarterPrice not published
  • InnovatorPrice not published
  • ProfessionalPrice not published
  • StudioPrice not published
  • FreemiumFree

DeepMotion Animate 3D pricing →

SpriteShip

  • FreeFree
  • CreatorPrice not published
  • HobbyPrice not published
  • StudioPrice not published

SpriteShip pricing →

In their own words

DeepMotion Animate 3D

DeepMotion Animate 3D turns video into 3D animation using markerless AI motion capture. It tracks body movement, facial expressions and hand gestures, including multiple subjects—up to eight people in a single video. Users can choose default characters, upload FBX, GLB or VRM characters, or create avatars with Ready Player Me and Avaturn. Tools include physics simulation, foot locking, hand-to-ground contact, motion smoothing and a Rotoscope Pose Editor. The service accepts MP4, MOV and AVI video; exports include FBX, BVH, MP4 and GLB, with GLB export available for custom characters. One credit covers one second of animation or one 3D pose; face and hand tracking each add 0.5 credit per second or pose. Monthly credits reset without carrying forward. The free account is for personal, non-commercial use; licensed animation requires a premium subscription. The maker says uploaded videos are private to the account holder. An API and real-time SDK are available, with pricing by contacting sales.

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SpriteShip

SpriteShip is a web and API platform for generating and refining 2D game assets. Prompt-based creation covers animated characters, tilesets, terrain, backgrounds, animated objects and staged sprites, plus textures and animations. Each project keeps its art direction and style guide available as new assets are added. Editing tools include frame selection, individual-frame changes, background cleanup, collection alignment, animation mirroring and spritesheet rebuilding from cached frames. A level editor provides layers, grid and edge snapping, connected terrain, collision authoring and an in-app Phaser preview. Exports include Phaser atlases, Tiled.tsj, Godot 4.tres, Unity sliced sprites and GameMaker sprite strips. The REST API and hosted MCP server support Claude Code, Cursor, Windsurf, Cline and Codex. New accounts receive 1,500 credits; reading, listing, exporting and re-syncing existing assets are free. Plans range from Free at free to paid from $10/mo.

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