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DK64 Randomizer vs Hollow Knight MultiWorld

DK64 Randomizer

dk64randomizer.com

Hollow Knight MultiWorld

github.com

Side by side

FigureDK64 RandomizerHollow Knight MultiWorld
Price from——
Free plan——
Free trial——
Open source——
WebYes—
Windows—Yes
Self-hostedYesYes
Plans published00
Spec score · Game Randomizer Tools7.5 (#11)7.5 (#12)
PurposeDK64 Randomizer changes loading zones, move locations and game difficulty while using built-in logic to ensure generated games are beatable and items reachable.Hollow Knight MultiWorld is a Randomizer 4 add-on that distributes items across linked game files so players can receive items found in other players’ worlds.
Self-hostingRunning runner.py starts a local copy of the randomizer webpage at localhost:8000.A local server can be set up from the release archive, and the setup guide describes configuring its listening IP, port, and server name.

In their own words

DK64 Randomizer

DK64 Randomizer is a free, open-source tool for changing Donkey Kong 64. It can randomize items, loading zones and locations, alter game length and difficulty, set custom win conditions, and provide a plandomizer and hint system. Built-in logic is intended to keep generated seeds beatable and every item reachable. The web generator can create a new seed, use a patch file, or regenerate a past seed. Options include spoiler logs, password locks, advanced ROM headers and delayed spoiler-log release. Compatibility is limited to the US NTSC-U release; NTSC-J and PAL releases are incompatible, and the project requires a legally obtained US ROM. Listed play options include most Nintendo 64 flashcarts, Wii U Virtual Console injects and various emulators. Local use requires Python 3.11 or newer, while console use needs a flash cart or a homebrewed Wii U for Virtual Console. A Discord server provides community support.

Visit dk64randomizer.com

Hollow Knight MultiWorld

Hollow Knight MultiWorld is a free, open-source set of add-ons for Hollow Knight Randomizer 4.0. MultiWorld distributes randomized items across linked game files for cooperative play, while the separate ItemSync add-on shares randomized pickups among players in a room. Players can use local randomizer mods, keep their own randomizer settings, choose nicknames shown when their items are collected elsewhere, and coordinate through a room code. The server assigns a random identifier to each randomization, allowing multiple sessions to run at once. Players can save, reload, reconnect, and rejoin to recover MultiWorld data after a crash before their first save. Mods are available through Scarab, which installs dependencies. Documentation lists a public server and explains local hosting with MultiWorldServer.exe; WAN access requires forwarding port 38281. The project supports Windows, offers advanced customization, seed sharing, and multiworld support, and is licensed under LGPL-2.1. Detailed spoiler logs are planned.

Visit github.com