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DOSBox Cheat Engine vs MemDBG

DOSBox Cheat Engine

github.com

MemDBG

github.com

Side by side

FigureDOSBox Cheat EngineMemDBG
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
Plans published10
Spec score · Game Memory Editors7.9 (#4)7.1 (#13)
Memory scanningUsers can search for values, filter scan results, and add addresses to a Cheat Table.Scanning includes exact-value, process-wide, AOB, pointer-chain, unknown-value, and heuristic Smart Auto-Search workflows.
PurposeA single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging.MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer building, and research on PS4, PS5, and host development machines.

Plans

DOSBox Cheat Engine

  • DOSBox Cheat EngineFree

DOSBox Cheat Engine pricing →

MemDBG

No plans published.

MemDBG pricing →

In their own words

DOSBox Cheat Engine

DOSBox Cheat Engine is a single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging. Search for values, narrow the results, and add memory addresses to a Cheat Table; values in the table can be changed by double-clicking or frozen so they do not decrease. Live memory polling can be paused during CPU-heavy game segments. Cheat tables can be exported and loaded as JSON files, and Shift-click or Ctrl-click supports range selection. The application connects to DOSBox Staging through its Web Server API, which must be enabled in the emulator configuration. It requires DOSBox Staging 0.83 or newer; the API web server's default local address is http://127.0.0.1:8086. Precompiled executables are offered for Windows and Linux, and the Python source can be run directly using only the standard library, without a pip installation. The project is MIT licensed and free. Closing the browser tab sends a signal for the Python server to shut down gracefully.

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MemDBG

MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer creation and research on PS4, PS5 and host machines. Its stated uses include offline homebrew development, reverse-engineering education, preservation and authorized security research. Scan workflows include exact values, process-wide searches, AOB patterns, pointer chains, unknown values and heuristic Smart Auto-Search. Debugging tools cover thread control, stepping, registers, breakpoints, watchpoints, stack walking and disassembly. Trainer workflows support .cht save and load, batchcode import, ON/OFF values, lock intervals and patch-to-trainer export. The frontend supports desktop-side Lua and Python plugins from repository manifests, with a public MemDBG plugin repository as its default source. It documents a GDB remote bridge for IDA Pro and an optional x64dbg plugin bridge. MemDBG is free and licensed GPL-3.0-or-later; it is in active pre-release development. Host builds bind to loopback by default, and the project recommends an allowlisted frontend IP for LAN sessions. Some macOS debugger actions may need SIP or code-signing changes; the iOS/iPadOS release artifact is unsigned.

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