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DotFix NiceProtect vs Steam Input

DotFix NiceProtect

dotfixsoft.com

Steam Input

partner.steamgames.com

Side by side

FigureDotFix NiceProtectSteam Input
Price from$5.75/mo—
Free plan——
Free trialYes—
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
API—Yes
Plans published80
Spec score · Game DRM Software8.1 (#7)7.4 (#11)
PurposeDotFix NiceProtect protects Windows EXE, DLL, and OCX files against code analysis and cracking.Steam Input is the umbrella term for the software, hardware, and configuration utilities Steam uses to interface with games.
SupportTechnical assistance is available by email at [email protected].The Steamworks documentation links to Steam Support for contacting support.

Plans

DotFix NiceProtect

  • Renewal for Developer Standard License$69 a year
  • Renewal for Developer Professional License$99 a year
  • Standard (32-bit)$149, paid once
  • Professional (32 + 64-bit)$199, paid once
  • Renewal for Company Standard License$239 a year
  • Renewal for Company Professional License$269 a year
  • Company Standard$329, paid once
  • Company Professional$379, paid once

DotFix NiceProtect pricing →

Steam Input

No plans published.

Steam Input pricing →

In their own words

DotFix NiceProtect

DotFix NiceProtect protects compiled Windows EXE, DLL, and OCX files against code analysis and cracking. It applies protection directly to native machine code, usually without source-code changes or third-party runtime libraries. Selected functions, conditions, and loops can be virtualized through a custom instruction set or mutated while preserving behavior. Anti-debugging checks make inspection more difficult, while separate packing of code and resources supports ASLR and DEP. Each protection run creates a new loader and unpacker core with a non-fixed layout and internal data tables. The obfuscator can rename Delphi and Free Pascal classes, objects, events, nested elements, and RTTI structures. Visual Basic 5.0/6.0 names for forms, modules, classes, controls, events, and procedures can also be rewritten. Supported toolchains include Delphi, RAD Studio, Free Pascal, Lazarus, C++ Builder, and Visual Basic. Windows x86, x64, and ARM64 are supported. A free trial is available. Standard (32-bit) costs $149, paid once.

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Steam Input

Steam Input is a controller configurator built into the Steam client. It processes supported device input according to a player's settings before passing it to a game or application. Supported controllers include Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads. Players can create multiple per-game configurations and share them online, with settings available through the Steam desktop client or Big Picture mode. For games using the Steam Input API, Native mode supplies named actions and lets games check which physical controls are assigned. For games without API support, Legacy mode maps controller input to keyboard, mouse, or gamepad input. That can cause glitches in games that expect mouse and gamepad activity to remain separate, and on-screen control glyphs may not match the assigned inputs. Developers can use the action-based API to define game actions and action sets. Steam Input is free; Steamworks is a free suite of tools for developers making games or software on Steam.

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