DS5 Mapper vs GameFlow
DS5 Mapper
github.comGameFlow
github.comSide by side
| Figure | DS5 Mapper | GameFlow |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Controller Mapper Software | 8.3 (#8) | 8.9 (#1) |
| Calibration | Gyro calibration persists between launches and can be redone in the app. | Calibration detects button, D-pad, stick and trigger mappings for devices whose reported layout is wrong. |
| License | The project is released under the MIT license. | The repository is marked MIT licensed. |
| Purpose | DS5 Mapper maps a DualSense controller to keyboard and mouse input with gyro aim. | GameFlow is cross-platform gamepad tooling that transforms gamepad, keyboard, mouse or phone input through saved profiles into virtual-controller output. |
Plans
In their own words
DS5 Mapper
DS5 Mapper maps a DualSense controller to keyboard and mouse input, including gyro aim. Built for League of Legends WASD mode, it is described as working with any game that reads keyboard and mouse input. Gyro movement controls the cursor using yaw and roll, with cutoff and tiered smoothing. Calibration persists between launches and can be redone in the app. Every controller input can be assigned to a keyboard key, mouse button, macOS virtual keycode, or special key. Connect the DualSense by USB or Bluetooth before launching. DS5 Mapper reads controller input through SDL2 and creates operating-system-level keyboard and mouse events with pynput; its README says input is not injected into a game process. A watchdog and signal-stability bias correction are included to reduce cursor runaway and drift. The software is free under the MIT license, and version v1.0-beta downloads are listed for macOS and Windows. On macOS, the unsigned app requires a one-time Gatekeeper bypass and Accessibility and Input Monitoring permissions. On Windows, SmartScreen may block it and require choosing Run anyway.
GameFlow
GameFlow is free, cross-platform gamepad tooling that routes gamepad, keyboard, mouse, or phone input through saved profiles to virtual-controller output. Mapping options include autofire, remapping, shift layers, SOCD cleaning, stick trim, gyro aiming, touchpad mapping, button combos, and freeze macros. Custom control logic can be written in sandboxed Lua through MoonSharp. Profiles are editable JSON documents that users can create, duplicate, rename, import, and export. A phone browser on the same local network can act as a controller without an installed app, with support for up to 16 phones. GameFlow can generate a transparent controller-overlay URL for an OBS Browser source, and its motion server exposes DSU/Cemuhook over UDP for Cemu, Dolphin, Yuzu, and Ryujinx. The application requires .NET SDK 10.0 or later and uses SDL3 for gamepad and joystick input on Windows, Linux, and macOS. Windows virtual output uses HIDMaestro in user mode; Linux and macOS virtual gamepad output are not built yet.