DS5 Mapper vs PadForge
DS5 Mapper
github.comPadForge
padforge.orgSide by side
| Figure | DS5 Mapper | PadForge |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Controller Mapper Software | 8.3 (#8) | 7.3 (#23) |
| License | The project is released under the MIT license. | The source code is available under the CC BY-NC-SA 4.0 license. |
| Purpose | DS5 Mapper maps a DualSense controller to keyboard and mouse input with gyro aim. | PadForge maps supported input devices to the virtual controller input a game expects. |
Plans
In their own words
DS5 Mapper
DS5 Mapper maps a DualSense controller to keyboard and mouse input, including gyro aim. Built for League of Legends WASD mode, it is described as working with any game that reads keyboard and mouse input. Gyro movement controls the cursor using yaw and roll, with cutoff and tiered smoothing. Calibration persists between launches and can be redone in the app. Every controller input can be assigned to a keyboard key, mouse button, macOS virtual keycode, or special key. Connect the DualSense by USB or Bluetooth before launching. DS5 Mapper reads controller input through SDL2 and creates operating-system-level keyboard and mouse events with pynput; its README says input is not injected into a game process. A watchdog and signal-stability bias correction are included to reduce cursor runaway and drift. The software is free under the MIT license, and version v1.0-beta downloads are listed for macOS and Windows. On macOS, the unsigned app requires a one-time Gatekeeper bypass and Accessibility and Input Monitoring permissions. On Windows, SmartScreen may block it and require choosing Run anyway.
PadForge
PadForge is a free Windows application that maps physical input devices to the virtual controller format a game expects. It remaps gamepads, wheels, flight sticks, keyboards, mice, touchpads, MIDI devices, HOTAS, arcade sticks, and VR controllers, producing keyboard-and-mouse or virtual-controller output. Up to 16 virtual controllers can run at once, including Xbox, PlayStation, Nintendo, Steam, VR, MIDI, and keyboard-and-mouse shapes. Per-app profiles can switch automatically when a game takes focus, and 13 starter profiles are included. Gyro tools provide calibration, smoothing, and gyro-to-stick or gyro-to-mouse mapping. Supported Steam community layouts can be imported. Razer Chroma and Logitech LIGHTSYNC lighting are supported through their local software engines. A browser on the same Wi-Fi network can serve as a controller for up to 16 phones without installing an app. Remote Link shares controllers between PadForge PCs over a network or the internet. The maker says there is no telemetry.