DSVita vs SkyEmu
DSVita
github.comSkyEmu
github.comSide by side
| Figure | DSVita | SkyEmu |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 0 | 2 |
| Spec score · Nintendo DS Emulators | 7.3 (#12) | 8.2 (#3) |
| Graphics | 2D rendering is mostly complete; 3D rendering is mostly implemented, with some effects missing and slowdowns in games that use 3D on both screens. | Features include upscaling shaders, color correction, and screen ghosting. |
| License | The repository identifies its license as GPL-3.0. | The GitHub repository identifies the project as MIT licensed. |
Plans
In their own words
DSVita
DSVita is a free Nintendo DS emulator for PlayStation Vita, with an experimental Android port and a documented ARM Linux build. The maker says most games run, although some emulation features are incomplete. Two-dimensional rendering is mostly complete, while three-dimensional rendering is mostly implemented; missing effects and games using 3D on both screens can cause slowdowns or stutters. When ARM7 HLE fails, SoundHle or AccurateLle may be more compatible but slower. Release 0.9.4 lists savestates, Action Replay and libretro cheats, touchscreen controls and customizable control profiles. The rear touchpad can map to the DS touchscreen, and the right stick can control it. ROM files must use the .nds extension and be placed in ux0:data/dsvita. Vita installation requires libshacccg.suprx and kubridge.skprx 0.3.1 or later. Automatic frame skipping is always used, with no scanline rendering. The project recommends overclocking the Vita to 500MHz.
SkyEmu
SkyEmu is a free emulator for Game Boy, Game Boy Color, Game Boy Advance, and Nintendo DS systems. It runs on Android, iOS, Linux, macOS, web, and Windows, and can load ROMs compressed in ZIP archives. Graphics options include upscaling shaders, color correction, and screen ghosting. Controls include game controllers, rumble, configurable keybinds, and mobile on-screen controls. Four persistent save-state slots include screenshot previews. A REST-like API supports asynchronous scripting and automation, and listed integrations include Retro Achievements, a RetroArch/libretro core, and Google Drive save-state sync. The web app runs locally using WebAssembly and JavaScript, keeping files on the user's machine; its service worker enables offline use on more platforms. The project describes its focus as preserving these systems for future generations while providing a good user experience. It says Game Boy Advance emulation is significantly more accurate than its Game Boy and Game Boy Color emulation. Many Nintendo DS games still have mild graphics and audio issues, and DS emulation is beta quality.