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Dungeon Architect vs Heightmap Level Generator

Dungeon Architect

dungeonarchitect.dev

Heightmap Level Generator

github.com

Side by side

FigureDungeon ArchitectHeightmap Level Generator
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
Web—Yes
WindowsYesYes
macOSYes—
LinuxYes—
Self-hosted—Yes
Plans published12
Spec score · Game Map Generators7.9 (#7)8.6 (#2)
PurposeDungeon Architect generates procedural levels for Unreal Engine and Unity.Heightmap Level Generator creates procedural terrain and heightmaps for Unreal Engine, Unity and Godot in a browser.

Plans

Dungeon Architect

  • Dungeon Architect for Unity$300, paid once

Dungeon Architect pricing →

Heightmap Level Generator

  • FreeFree
  • FreeFree

Heightmap Level Generator pricing →

In their own words

Dungeon Architect

Dungeon Architect has no write-up on Specifiction yet; its figures are above.

Visit dungeonarchitect.dev

Heightmap Level Generator

Heightmap Level Generator creates procedural terrain and heightmaps in a browser for Unreal Engine, Unity and Godot. Its GPU-based generation uses WebGPU compute shaders and WGSL. Outputs include 16-bit heightmaps with features such as cliffs, hills, mountains, erosion, rivers, lakes and a raised border ring. It can also generate connected roads, towns, map exits, road grades and embankments around water, with temperate, steppe, desert and snow world biomes. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through terrain in first person. Exports include engine-specific terrain formats, Web or three.js formats, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON. Road, town and water masks and layout data can support PCG, Houdini and custom placement scripts. The free project supports share links, presets, JSON save and load, and undo and redo. Online use requires a WebGPU-capable browser; local use requires Node.js and such a browser.

Visit github.com