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Dungeon Generator for Unreal Engine 5 vs SimpleXTerrain

Dungeon Generator for Unreal Engine 5

happy-game-dev.undo.jp

SimpleXTerrain

github.com

Side by side

FigureDungeon Generator for Unreal Engine 5SimpleXTerrain
Price from—Free
Free plan—Yes
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
Plans published01
Spec score · Game Map Generators7.4 (#17)7.6 (#12)
LicenseThe public source repository says its open-source version is licensed under GPL-3.0 or later, while the Epic/Fab version uses the Epic license.The project is licensed under the MIT License.
PurposeA procedural 3D dungeon generator plugin for Unreal Engine 5 that creates levels, mini-maps, and missions.SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#).
RequirementsThe repository lists Unreal Engine 5.1 to 5.8 as requirements and Visual Studio 2022 when building from source.It requires Godot Engine 4.6+ in the .NET or Mono edition, .NET SDK 8.0+, and the Terrain3D plugin.

Plans

Dungeon Generator for Unreal Engine 5

No plans published.

Dungeon Generator for Unreal Engine 5 pricing →

SimpleXTerrain

  • FreeFree

SimpleXTerrain pricing →

In their own words

Dungeon Generator for Unreal Engine 5

Dungeon Generator for Unreal Engine 5 has no write-up on Specifiction yet; its figures are above.

Visit happy-game-dev.undo.jp

SimpleXTerrain

SimpleXTerrain is a free, MIT-licensed addon for procedural terrain generation in Godot 4 .NET using C#. Its node graph editor defines heightmaps, biomes, splatmaps, and scattered instances. Heightmap sources include Perlin, fractal, and Voronoi noise, radial shapes, splines, and images. Modifiers include levels, curves, slope masks, hydraulic and thermal erosion, terraces, beaches, ledges, and blur.

At runtime, the addon evaluates terrain chunks asynchronously on .NET background tasks around a moving camera, then streams heightmaps and control maps into Terrain3D regions. The documented workflow uses a Terrain3D node with a camera or character attached to a terrain streamer to build Godot scenes. Requirements are Godot Engine 4.6 or later in its .NET or Mono edition, .NET SDK 8.0 or later, and the Terrain3D plugin. Setup involves copying the addon into the project’s addons directory, rebuilding the C# solution, and enabling the plugin in Project Settings. Foliage and object scattering can generate placement data, but the feature is experimental. Some GPU-capable work has RenderingDevice compute helpers; the documentation identifies CPU evaluation as the reliable path.

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