Dungeon Generator for Unreal Engine 5 vs SimpleXTerrain
Dungeon Generator for Unreal Engine 5
happy-game-dev.undo.jpSimpleXTerrain
github.comSide by side
| Figure | Dungeon Generator for Unreal Engine 5 | SimpleXTerrain |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Map Generators | 7.4 (#17) | 7.6 (#12) |
| License | The public source repository says its open-source version is licensed under GPL-3.0 or later, while the Epic/Fab version uses the Epic license. | The project is licensed under the MIT License. |
| Purpose | A procedural 3D dungeon generator plugin for Unreal Engine 5 that creates levels, mini-maps, and missions. | SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#). |
| Requirements | The repository lists Unreal Engine 5.1 to 5.8 as requirements and Visual Studio 2022 when building from source. | It requires Godot Engine 4.6+ in the .NET or Mono edition, .NET SDK 8.0+, and the Terrain3D plugin. |
Plans
Dungeon Generator for Unreal Engine 5
No plans published.
In their own words
Dungeon Generator for Unreal Engine 5
Dungeon Generator for Unreal Engine 5 has no write-up on Specifiction yet; its figures are above.
SimpleXTerrain
SimpleXTerrain is a free, MIT-licensed addon for procedural terrain generation in Godot 4 .NET using C#. Its node graph editor defines heightmaps, biomes, splatmaps, and scattered instances. Heightmap sources include Perlin, fractal, and Voronoi noise, radial shapes, splines, and images. Modifiers include levels, curves, slope masks, hydraulic and thermal erosion, terraces, beaches, ledges, and blur.
At runtime, the addon evaluates terrain chunks asynchronously on .NET background tasks around a moving camera, then streams heightmaps and control maps into Terrain3D regions. The documented workflow uses a Terrain3D node with a camera or character attached to a terrain streamer to build Godot scenes. Requirements are Godot Engine 4.6 or later in its .NET or Mono edition, .NET SDK 8.0 or later, and the Terrain3D plugin. Setup involves copying the addon into the project’s addons directory, rebuilding the C# solution, and enabling the plugin in Project Settings. Foliage and object scattering can generate placement data, but the feature is experimental. Some GPU-capable work has RenderingDevice compute helpers; the documentation identifies CPU evaluation as the reliable path.