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Edgegap vs GS2-Matchmaking

Edgegap

edgegap.com

GS2-Matchmaking

docs.gs2.io

Side by side

FigureEdgegapGS2-Matchmaking
Price from$0.03/mo$1,000/mo
Free planYesYes
Free trialYesYes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hosted—Yes
Plans published197
Spec score · Game Matchmaking Software9.3 (#4)9.1 (#5)
Company foundingEdgegap's company page identifies its founding milestone as October 2018.Game Server Services states that it was established on September 7, 2016.
Company legal nameCrunchbase identifies the legal entity as Edgegap Technologies Inc.The maker identifies itself as Game Server Services 株式会社 (Game Server Services, Inc.).
Documentation depthDocumentation includes quickstarts, engine guides, orchestration concepts, API references, matchmaking tutorials, security guidance, release notes and migration guides.The documentation includes tutorials, API references, technical documentation, design guides, samples, SDK setup and service-limit guidance.
Founded20182016
FundingEdgegap announced a $7 million Series A in October 2021 led by Konvoy Ventures, with participation from GFR Fund, Liberty Global and Akamai.A 2018 independent industry report says the company raised JPY 80 million from Daiwa Corporate Investment, GameWith, KLab Venture Partners and DeNA.
HeadquartersSaint-Jean-sur-Richelieu, Quebec, CanadaSetagaya-ku, Tokyo, Japan
Rating on G24.5 out of 5 from 6 reviews0.0 out of 5 from 0 reviews
SupportThe homepage says its team supports live games 24/7 and offers community support plus an AI chatbot trained on its documentation.Basic support is free through the forum, while Business Support is listed at 3,000 USD per month and includes up to 15 hours of support.
What it doesEdgegap provides container-based multiplayer game-server hosting, orchestration, matchmaking, server browsing and relay networking.GS2-Matchmaking groups players according to conditions to find opponents.

Plans

Edgegap

  • Distributed Relays — Free TrialFree
  • Edge CloudFree
  • Free TrialFree
  • Game Server Hosting — Free TrialFree
  • Matchmaking & Server Browser — Free TrialFree
  • Matchmaking Hobbyist$0.03 a month
  • Matchmaking & Server Browser — Hobbyist$0.03 a month
  • Private Fleet$0.03 a month
  • Private Fleet (Bare Metal)$0.03 a month
  • Matchmaking & Server Browser — Studio$0.15 a month

Edgegap pricing →

GS2-Matchmaking

  • IndividualFree
  • IndividualFree
  • Professional Service$200, paid once
  • Prototyping$1,000 a month
  • Business Support$3,000 a month
  • EnterprisePriced on request
  • ProfessionalPrice not published

GS2-Matchmaking pricing →

In their own words

Edgegap

Edgegap provides matchmaking, game server hosting, and orchestration on public edge computing infrastructure for multiplayer games. Its regionless hosting can cache and deploy game servers on demand across more than 615 locations without an SDK. The orchestrator places deployments on available servers; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud hosting with a Private Fleet. The service also offers automated matchmaking and a server browser on managed clusters. Listed engine plugins cover Unity, Unreal Engine, and Godot, while service integrations include Unity Gaming Services matchmaking, Nakama, PlayFab, and Epic Online Services Lobbies. Edge Cloud containers are limited to 24 consecutive hours; Private Fleets are directed to users needing longer-running containers. Distributed Relays support peer-to-peer networking but provide neither compute nor authoritative game servers. The free trials have usage or time limits. Edge Cloud is billed by vCPU-minute and lists $0.10/GB monthly egress; a Private Fleet Bare Metal listing gives $0.03 per vCPU-hour billed monthly, with a 12-month host rate of $280 per month.

Visit edgegap.com

GS2-Matchmaking

GS2-Matchmaking is a managed service for grouping game players by conditions and finding opponents. In standard matchmaking, a player creates a gathering and others may join when they meet its requirements; it is deleted after reaching its required player count. Conditions can include up to five player attributes, role capacities, ratings, allowlists, and blacklists. Ratings follow a Glicko-2-based process, starting at 1500 and changing with game results. Party tokens allow gatherings with existing party members; player tokens last 3 minutes and party tokens last 10 minutes. Season matchmaking keeps gatherings for a specified period and supports up to 1000 players, but only searches by GS2-Experience rank and does not allow players to leave during the season. The service supports latency or region matching and server allocation. SDKs cover Unity, Unreal Engine 5, Godot 4, Go, PHP, Java, C#, TypeScript, and Python. The Individual plan is free for eligible users, subject to request-rate thresholds and a GS2 logo requirement at launch.

Visit docs.gs2.io