Edgegap vs Rivalis
Edgegap
edgegap.comRivalis
rivalis.devSide by side
| Figure | Edgegap | Rivalis |
|---|---|---|
| Price from | $0.03/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 19 | 1 |
| Spec score · Game Server Orchestration Software | 9.3 (#1) | 7.2 (#20) |
| Integrations | Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage. | The site names Phaser, PixiJS, Three.js, and Babylon.js as game frameworks Rivalis can support, and describes integration with any Node.js http.Server. |
| Support | The homepage says its team supports live games 24/7 and offers community support plus an AI chatbot trained on its documentation. | The author invites feedback through GitHub issues and says the project is early but stable and seeking API-ergonomics feedback. |
Plans
Edgegap
- Distributed Relays — Free TrialFree
- Edge CloudFree
- Free TrialFree
- Game Server Hosting — Free TrialFree
- Matchmaking & Server Browser — Free TrialFree
- Matchmaking Hobbyist$0.03 a month
- Matchmaking & Server Browser — Hobbyist$0.03 a month
- Private Fleet$0.03 a month
- Private Fleet (Bare Metal)$0.03 a month
- Matchmaking & Server Browser — Studio$0.15 a month
In their own words
Edgegap
Edgegap provides matchmaking, game server hosting, and orchestration on public edge computing infrastructure for multiplayer games. Its regionless hosting can cache and deploy game servers on demand across more than 615 locations without an SDK. The orchestrator places deployments on available servers; Edgegap says this can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud hosting with a Private Fleet. The service also offers automated matchmaking and a server browser on managed clusters. Listed engine plugins cover Unity, Unreal Engine, and Godot, while service integrations include Unity Gaming Services matchmaking, Nakama, PlayFab, and Epic Online Services Lobbies. Edge Cloud containers are limited to 24 consecutive hours; Private Fleets are directed to users needing longer-running containers. Distributed Relays support peer-to-peer networking but provide neither compute nor authoritative game servers. The free trials have usage or time limits. Edge Cloud is billed by vCPU-minute and lists $0.10/GB monthly egress; a Private Fleet Bare Metal listing gives $0.03 per vCPU-hour billed monthly, with a 12-month host rate of $280 per month.