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SPECIFICTION
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Effekseer vs Pixelpart

Effekseer

effekseer.github.io

Pixelpart

pixelpart.net

Side by side

FigureEffekseerPixelpart
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYes—
LinuxYesYes
iOSYes—
AndroidYes—
Plans published12
Spec score · 2D Game Animation Software8.4 (#5)7.8 (#15)
PurposeEffekseer is a tool for creating particle effects for games and movies.Pixelpart is an application for designing 2D and 3D visual effects for games.
SupportUser support is provided through Twitter, GitHub, Slack, Discord and email for bug reports, requests and questions.The privacy policy lists [email protected] for questions, concerns, complaints, and rights requests.

Plans

Effekseer

  • EffekseerFree

Effekseer pricing →

Pixelpart

  • DemoFree
  • Professional$24.99, paid once

Pixelpart pricing →

In their own words

Effekseer

Effekseer is a free, open-source tool for creating particle effects for games and movies. It exports effects as 2D animations or 3D effects, with runtimes available for Windows, Mac OS X, Linux, iOS, Android, and Emscripten. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4, and Cocos2d-x; separate downloads also provide plugins or libraries for GodotEngine, RPGMakerMZ, WebGL, DXLibrary, and other listed integrations. Programmer libraries support DirectX 9/11/12, OpenGL, Metal, and Vulkan. The listed available version is 1.80.7. Version 1.80 adds collision settings, UV repetition for tracks and ribbons, movement-aligned rotation, additional spawning options, external-model emission sources, and directional billboarding. It supports direct loading of gltf, glb, obj, geo, and bgeo models. GPU particle simulation and CPU/GPU profiling are preview features that may not be available in all environments. The tool and runtime use the MIT license; texture and effect data use CC-0. Playing effects in a game requires separate runtime or library packages.

Visit effekseer.github.io

Pixelpart

Pixelpart is an application for making 2D and 3D visual effects for games, with a particle-based workflow. It provides particle emitters, force fields, colliders, light sources, and group nodes, alongside keyframe animations and motion paths. Effects can be exported as videos, sprite sheets, image sequences, or animated images. Inputs and triggers allow its game-engine plugins to respond to game-state changes, and runtime plugins are listed for Unity, Godot, and GameMaker. The maker describes those plugins as free and open-source; they work with effect files from Pixelpart 1.9.x. Documented engine requirements are Unity 2021.3 or later, Godot 4.3 or later, and GameMaker 2024 or later. The application runs on Linux and Windows; its listed minimums are Ubuntu 20.04 x64 with X11 or Windows 10 x64. Plugin documentation also names macOS, iOS, Android, and Web/HTML5 runtime targets. A free Demo is available for simple effects. Professional costs $24.99, paid once purchase and includes all features, unlimited nodes and particle types, unlimited inputs and triggers, and unrestricted video and sprite export.

Visit pixelpart.net