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Elias vs Fabric

Elias

elias.audio

Fabric

tazman-audio.co.uk

Side by side

FigureEliasFabric
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYes—
macOSYes—
iOSYes—
AndroidYes—
Plans published33
Spec score · Game Audio Middleware8.5 (#4)7.1 (#23)

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

Fabric

  • Indie LicenseFree
  • Small License$500, paid once
  • Large License$1,500, paid once

Fabric pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Visit elias.audio

Fabric

Fabric has no write-up on Specifiction yet; its figures are above.

Visit tazman-audio.co.uk