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Elias

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Spec score 8.5 #4 of 24 in Game Audio Middleware

What it is

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Spec sheet

Product
Elias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.Read 3 Oct 2026 · elias.audio
Integrations
The maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.Read 3 Oct 2026 · elias.audio
Support
Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.Read 3 Oct 2026 · elias.audio
Headquarters
Värmdö, SwedenRead 28 Sep 2026 · elias.audio
Adaptive music
Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments and musical transitions.Read 3 Oct 2026 · elias.audio
Audio processing
The feature list includes spatialized 3D audio and DSP such as filters, compressors and reverbs.Read 3 Oct 2026 · elias.audio
Authoring
Elias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP.Read 3 Oct 2026 · elias.audio
Build targets
The product page lists PC, Mac, PlayStation, Xbox, Nintendo, iOS and Android as build targets.Read 3 Oct 2026 · elias.audio
Evaluation
A free evaluation version is available by request, and the request form asks for project and contact details.Read 3 Oct 2026 · elias.audio
Extensibility
Elias is written in C and C++, supports Python tooling and automations, and offers source code access at higher license tiers.Read 3 Oct 2026 · elias.audio
License limits
The pricing page says licenses are per game, console releases cost extra per platform, and DLC is covered when released for the same game.Read 3 Oct 2026 · elias.audio
Live editing
Users can edit patches, swap sound files and mix while a game is running without sound banks or rebuilds.Read 3 Oct 2026 · elias.audio
Security and compliance
The maker's privacy policy says the website collects device information including browser, IP address, time zone and cookies.Read 3 Oct 2026 · elias.audio
Studio platforms
Elias Studio is available for Windows x64, Mac ARM and Mac Intel.Read 3 Oct 2026 · manual.elias.audio
Who it is for
The maker says Elias Studio is designed for composers and sound designers, while APIs and wrappers support programmer-built tools and workflows.Read 3 Oct 2026 · elias.audio

Plans and prices

Explorer Standard €5,850, paid once €5850 per game Production budget between €300k and €1.5M · PC/Mac and mobile included · console license €5000 per platform · 1 year standard support · source code available by separate agreement Read 3 Oct 2026 · elias.audio
Colonizer Premium €15,000, paid once €15000 per game Production budget over €1.5M · PC/Mac and mobile included · console license €15000 per platform · 2 years standard support · source code available by separate agreement Read 3 Oct 2026 · elias.audio
Scout Basic Price not published €0 to €1500 per game Production budget below €300k · PC/Mac and mobile included · no console license · standard support not included · source code not included Read 3 Oct 2026 · elias.audio

Every Elias plan and price →

Strong points and limits

Strong points

  • Visual scripting builds sample-perfect audio graphs
  • Supports adaptive music rules and transitions
  • Allows live editing during a running game
  • Provides spatial 3D audio and DSP effects
  • Integrates with Unity and Godot

Limits

  • Licenses are priced per game
  • Console releases require extra per-platform licenses
  • Free evaluation requires a request with project details
  • Source code access requires a separate agreement at higher tiers

Who it suits

It is designed for composers and sound designers building adaptive game audio, with APIs and wrappers for programmer-created tools and workflows. Teams targeting supported desktop, console, or mobile platforms can evaluate the engine.

Verdict

Elias 4 combines adaptive music, spatial audio, live editing, and engine integrations for game production. Licensing varies by game, platform, budget tier, and support term, so project scope should be checked first.

Where Specifiction places it

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