Elias
elias.audio
What it is
Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.
Spec sheet
- Product
- Elias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.Read 3 Oct 2026 · elias.audio
- Integrations
- The maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.Read 3 Oct 2026 · elias.audio
- Support
- Support options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.Read 3 Oct 2026 · elias.audio
- Headquarters
- Värmdö, SwedenRead 28 Sep 2026 · elias.audio
- Adaptive music
- Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments and musical transitions.Read 3 Oct 2026 · elias.audio
- Audio processing
- The feature list includes spatialized 3D audio and DSP such as filters, compressors and reverbs.Read 3 Oct 2026 · elias.audio
- Authoring
- Elias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP.Read 3 Oct 2026 · elias.audio
- Build targets
- The product page lists PC, Mac, PlayStation, Xbox, Nintendo, iOS and Android as build targets.Read 3 Oct 2026 · elias.audio
- Evaluation
- A free evaluation version is available by request, and the request form asks for project and contact details.Read 3 Oct 2026 · elias.audio
- Extensibility
- Elias is written in C and C++, supports Python tooling and automations, and offers source code access at higher license tiers.Read 3 Oct 2026 · elias.audio
- License limits
- The pricing page says licenses are per game, console releases cost extra per platform, and DLC is covered when released for the same game.Read 3 Oct 2026 · elias.audio
- Live editing
- Users can edit patches, swap sound files and mix while a game is running without sound banks or rebuilds.Read 3 Oct 2026 · elias.audio
- Security and compliance
- The maker's privacy policy says the website collects device information including browser, IP address, time zone and cookies.Read 3 Oct 2026 · elias.audio
- Studio platforms
- Elias Studio is available for Windows x64, Mac ARM and Mac Intel.Read 3 Oct 2026 · manual.elias.audio
- Who it is for
- The maker says Elias Studio is designed for composers and sound designers, while APIs and wrappers support programmer-built tools and workflows.Read 3 Oct 2026 · elias.audio
Plans and prices
Strong points and limits
Strong points
- Visual scripting builds sample-perfect audio graphs
- Supports adaptive music rules and transitions
- Allows live editing during a running game
- Provides spatial 3D audio and DSP effects
- Integrates with Unity and Godot
Limits
- Licenses are priced per game
- Console releases require extra per-platform licenses
- Free evaluation requires a request with project details
- Source code access requires a separate agreement at higher tiers
Who it suits
It is designed for composers and sound designers building adaptive game audio, with APIs and wrappers for programmer-created tools and workflows. Teams targeting supported desktop, console, or mobile platforms can evaluate the engine.
Verdict
Elias 4 combines adaptive music, spatial audio, live editing, and engine integrations for game production. Licensing varies by game, platform, budget tier, and support term, so project scope should be checked first.
Where Specifiction places it
- Game Audio Middleware#4 of 248.5